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Tornado Valley...
An arid continent, where's cultures are difficult, forests are rare and water is scarce... Where most of the rivers are dried up...
The import from the southern continents is necessary to sustain colonies of Tornado Valley.
Only few town and village manage to survive.
But from few years things are stable in the region. Varin, the Capitale city of Tornado Valley, is able to help all other major cities in the region, by sending food, providing defenses against evil forces.
Because, any kind of creatures roams everywhere in Tornado Valley...
4x Players
Liam……...……………Human / Rogue…………..........….Modran
Spoiler
HP :...
48/48...
TEMP HP :...0
Surge Value :...12
Surge left/surge per day :...
6/6
AC:...21...
FORT:...17...
REF:...19...
WILL:...17...
Initiative :+8
Speed :6
Passive perception : 22
Passive Insight :20
Main Hand : Hidden dagger +1
Off-hand : Rebounding net +1
Armor : Gloaming studded leather +1
Neck : Cloack of the Walking wounded +1
Action point (1/1)
Powers :
Melee Basic Attack
Ranged Basic Attack
Rogue Utility: Ambush trick
Rogue Utility: Tactical trick
Rogue Utility: Unbalancing trick
Rogue Utility: Fleeting Ghost
Rogue Utility: Nimble Climb
Guttersnipe attack: Running slash
Human racial power: Heroic effort
Rogue Utility: Backstab
Rogue Utility: Backstab
Rogue Utility: Cunning escape
Items powers (1/1):
Gloaming Studded leather (Daily)
Consumables :
Effects from Liam :
-
Effects on Liam :
-
Possible Interrupt/Reaction:
Items Carried/Owned :
Riches :
XP : 7500
More Details :
Wyndiam…………….Air Genasi / Artificier…..…………..Gallo
Spoiler
Name : Wyndiam
Level : 6
Race : Genasi
Class : Artificer
Elemental Manifestation Option: Windsoul
Genasi - Academic Exhibit (+2 to Arcana)
Theme: Alchemist
Speed : 6
Initiative: 3
Language: Common, Primordial.
Main Hand: Learning Crossbow +1
Off Hand: N/A
Passive Insight : 15
Passive Perception : 20
ABILITY SCORES
AC: 20
Fort: 17
Ref: 17
Will: 16
HP: 53/53
Surges: 9 Surge Value: 13
Resist 5 Cold
+2 Saving throw vs. ongoing damage
TRAINED SKILLS
UNTRAINED SKILLS
POWERS
Melee Basic Attack
Ranged Basic Attack
Magic Weapon
Thundering Armor
Healing Infusion: Resistive Formula
Windwalker
Healing Infusion: Curative Admixture
Ice Shard Traps
Arcane Anchor
Shocking Feedback
Obedient Servant
Warweaver's Tether
Regeneration Infusion
FEATS
Level 1: Ritual Caster
Level 1: Potent Restorables
Level 2: Swift Winds
Level 4: Crossbow Caster
Level 6: Crossbow Expertise
Equipment :
Spoiler
Learning Crossbow +1 x1
Leather Armor of Cleansing +1 x1
Everlasting Provisions
Pinning Short spear +1
Rain Stick
Everburning Torch
Distillation Kit
Sun balm
Ritual Book :
Total Weight : 47 lbs (N:120 H:240 M:600)
Item Attributes:
Learning Crossbow +1
Leather Armor of Cleansing +1
Everlasting Provisions
Pinning Short spear +1
Learning Crossbow +1
Leather Armor of Cleansing +1
Everlasting Provisions
Pinning Short spear +1
Wealth :
XP: 7500
Titan……….………….Warforged / Warden…………………Tata
Spoiler
HP :...
69/69...
TEMP HP :...0
Surge Value :...17
Surge left/surge per day :...
12/12
AC:...22...
FORT:...19...
REF:...16...
WILL:...18...
Initiative :4
Speed :6
Passive perception : 22
Passive Insight :15
Main Hand :Frost Warhammer +1
Armor : Battle Harness Hide Armor +1
Neck : Cloak of the Walking Wounded +1
Tatoo : Pierced Heart Tattoo (Heroic)
Action point (1/1)
Powers :
Melee Basic Attack
Ranged Basic Attack
Tempest Assault
Weight of Earth
Warden's Fury
Warden's Grasp
Takedown Strike
Roost of Stone
Thundering Strike
Form of Winter's Herald
Warforged Resolve
Form of Winter's Herald
Rampant Forest
Nature's Abundance
Bear's Endurance
Items powers (1/1):
Frost Warhammer +1 (Daily)
Consumables :
2x Potion of Healing (10 HD)
Effects from Titan :
-
Effects on Titan :
-
Possible Interrupt/Reaction:
Items Carried/Owned :
Riches :
XP : 7500
More Details :
Birel.……..…...………Elf / Ranger……..............…………Dekkah
Spoiler
HP :...
50/50...
TEMP HP :...0
Surge Value :...12
Surge left/surge per day :...
8/8
AC:...23...
FORT:...16...
REF:...23...
WILL:...17...
Initiative :+9
Speed :7
Passive perception : 23
Passive Insight : 16
Main Hand : Vanguard Rapier +1
Off-hand : Rhythm Blade dagger +1
Powers :
Melee Basic Attack
Ranged Basic Attack
Dual weapon attack
Aspect of the charging ram
Aspect of the lurking spider
Second wind
Action Point (1/1)
Power Strike
Elven accuracy
Oath of enmity
Surefooted Stride
Reactive shift
Safe passage
Healing lore
Items powers:
Acrobat Boots
Amulet of life
Vanguard Rapier +1
Consumables :
potion of healing (Heroic) (2)
Effects from Birel :
+1 to perception to allies within
Effects on Birel :
Possible Interrupt/Reaction:
Reactive shift
Items Carried/Owned :
Spoiler
Vanguard rapier +1 (E)
Rhythm Blade dagger +1 (E)
Batle harness (E)
Amulet of Life (E)
Acrobat Boots (E)
Longbow
30 Arrows
Adventurer's kit
Hunter's kit (+2 to nature to forage)
Climber's kit (+2 to climb)[/
Everburning torch
Riches :
XP : 7700 / 10000
More Details :
MAP
XP:
8215 / 10000