Re: Guildmage [OOC]
If you move it too much, it'll get pushed out of the CA-granting zone. I could've slid it 2 but didn't because it would've put it outside the zone.
Also, it's taking 5 cold damage at the start of its turn from my Primordial Storm, so granting it cold vulnerability would boost that up. No matter whether Jarl hit it or not, it'll be on that side of those pillars for the time being, so you should probably hold off on things that would immobilize it for this turn. Damage is probably the way to go.