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Old 07-30-2012, 09:17 AM   Top  -  End  -  #15
bindin garoth
Ogre in the Playground
 
 
Join Date: Jan 2011
Default Re: GitP PrC Contest XXXIII: Pet Me!

PROTEGE OF THE IRON DRAGON

Spoiler


"You aren't even worthy of the Iron Dragon!" -Ras, a Protege of the Iron Dragon

Many martial adapts learn to fight on their own and become independent. They travel alone, until they find a student worthy of their techniques. And yet some find a flaw in this. What if one is out numbered, or is disabled? How can one win then?

This quest troubled Raz, a brilliant student of the Iron Heart. He knew he was one of the best, and yet there were still ways enemies could beat him, through numbers or by disabling him. The suddenly one day, it dawned on him! What if he crafted a companion, and could imbue him with the teaching of the Iron Heart!

And so he began his work. He work with the town's craftsman, and finally built it. The Iron Dragon.

BECOMING A PROTEGE OF THE IRON DRAGON
Most Proteges of the Iron Dragon come in from pure Warblades, perhaps with a few levels of Artificer.

ENTRY REQUIREMENTS
BAB: +3
Skills: Craft(Blacksmith) 8
Maneuvers: At least 2 from the Iron Heart Discipline, one of which must be a 2nd level maneuver


Class Skills
The Protege of the Iron Dragon's class skills (and the key ability for each skill) are....
Skills Points at Each Level: 4 + int

Hit Dice: d10

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+0
+2
+0
+0
Maneuvers, Craft Reserve, Iron Dragon, Traits of Iron
2nd
+1
+3
+0
+0
Items of the Dragon
3rd
+2
+3
+1
+1
Traits of Iron
4th
+3
+4
+1
+1
Bonus Feat
5th
+3
+4
+1
+1
Traits of Iron
6th
+4
+5
+2
+2
Items of the Dragon
7th
+5
+5
+2
+2
Traits of Iron
8th
+6
+6
+2
+2
Bonus Feat
9th
+6
+6
+3
+3
Traits of Iron
10th
+7
+7
+3
+3
Items of the Dragon

Weapon Proficiencies: A Protege of the Iron Dragon does not gain any weapon proficiencies.

Maneuvers: A Protege of the Iron Dragon gains maneuvers as described in the table below.

Spoiler


Craft Reserve: Note to self, add table.

Iron Dragon: A Protege of the Iron Dragon has learned to craft the namesake of this class, the Iron Dragon. The Iron Dragon is treated as having a number of Hit Dice equal to your own, and has an amount of HP equal to 1/2 your own, and uses your own base saves instead of its own. It also possesses a BAB equal to your own. Furthermore, it gains 1 feat + 1 more per 3 HD you possess, and gains 2 + int skill points per HD you possess, with all class skills counting as in-class skills. You can command this Iron Dragon as a free action at the beginning of your turn, if left without orders it will attack the last foe to attack it's master. All other stats of the Iron Dragon are given below.

Building an Iron Dragon takes a full day without interruption, and costs a amount of materials whose value equal 500gp + (100gp * Class levels).


Iron Dragon
Spoiler


Traits of Iron: As you advance in your studies, you slowly learn how to tweak your dragon for combat. Beginning at level 1, and every odd level thereafter, you may add one of the following traits to the Iron Dragon.

Traits:
Spoiler


Items of the Dragon: Beginning at level 2, you take what you have learned from building the dragon and build items for your own use. However, due to the unique structure and magic behind these items, you can only build and equip one at a time. Furthermore, due to these being custom fit for yourself, only you can wear and make use of them. All of these items only take a day to build, thanks to the practice you've had with building your Iron Dragon.

Items:
Spoiler


Bonus Feat: At levels 4 and 8, you gain a bonus feat from the fighter list or a crafting feat. You must meet all of the prerequisites of the feats.

Avatar of the Dragon: As a swift action, you may call upon your Iron Dragon to merge with you and your weapon. If you are wearing any armor it combines with it, otherwise it creates a form of armor around you. While combine with the dragon you gain the following:
Spoiler


Disengaging from this ability is a full-round action, with your Iron
Dragon companion appearing right beside you. Furthermore, For every 5 Initiator Level you possess beyond IL 15, you may add another trait to the Iron Dragon.

PLAYING A PROTEGE OF THE IRON DRAGON
Protege's of the Iron Dragon are build for fighting. As experts at the way of the Iron Heart, along with their Iron Dragon companion, they are known to be especially ruthless in battle. Simply mentioning one of these people usually inspire fear in those familiar with them.
Combat: First and foremost, you are a martial adept. You have many maneuvers, most belonging to the Iron Heart Discipline, and most likely can recover them quickly due to entering from the Warblade class. These are your main tools in a fight. You also have your companion, who can help you in various ways in a fight, depending on what traits you have given him.
Advancement: Most Protege's of the Iron Dragon return to their Warblade teachings when they finish this class, focusing on their maneuvers. However, some, especially those who entered with levels in the Artificer class, will continue along this path, taking what they have learned from crafting the Iron Dragon and applying it to other items. Even fewer, though, join the Eternal Blade order after this, finding themselves being called by a spirit to join the order.
Resources: Those formally taught have their master to rely on. Furthermore, the Iron Tower is a place where those who travel along this path, and others who also follow the way of the Iron Heart discipline, may go. Here they can train and find companions, and even find missions from people who need help.

PROTEGE'S OF THE IRON DRAGON IN THE WORLD
"We got this one, boys!" The leader of a group of Bandits surrounding the Protege of the Iron Dragon, right before his Iron Dragon shows up.

Protege's of the Iron Dragon rely on their companion above all else.
Daily Life: Protege's of the Iron Dragon typically travel around to train themselves, and to find more challenges. Unfortunately, due to traveling around with their Iron Dragon companion, many stay weary of the protege, making it hard for the Protege to get information or buy items at times.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: While not dedicated to just the Protege's of the Iron Dragon, the Iron Tower is a place that accepts them without question. Here they can learn from other protege's and train, without worry of anything. After all, who would be crazy enough bother a group of practitioner of the Iron Heart?

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CLASS NAME IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
------------------------------------------------
Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions
__________________
homebrew

Interesting Stuff: Spellshapers, Metroid as Incarnum



Bindin's Bag o' Quotes:
Spoiler

Last edited by bindin garoth : 08-10-2012 at 04:54 AM.
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