Re: Hilarious Ways to mess with your players.
In one campaign, the first quest was a fetch quest into a random cave. In the cave, having found the item, they were accosted by a small stone which demanded to be skipped. One of them did. They were teleported to a Chaotic plane. There the campaign became something between a series of bad jokes and survival horror.
I keep trying to force them to think outside the box, though most of the time they just ran. In the end they meet back up with the stone (now a giant whirlwind dervish monster) who they fought. They got the idea that by killing themselves, they would defeat the monster.
It was not what I had planned, but I went with it, because its just great when the whole party commits seppuku to defeat the BBEG.
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"Two elves walked into a bar. There's now a Bar Elf sub-race." -The Dungeon Master on Facebook: http://tinyurl.com/cczy9vg
You'd probably be best to take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong. Also, please wait a recommended 15 to 20 mins before quoting me. I edit.
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