Corn Is No Place For A Mighty Warrior
Hit Dice: 1d8+2 (6 hp)
Speed: 10 ft. (2 squares), climb 10 ft.
AC: 23 (+3 dex, +4 size, +6 splint mail), touch 17, flat footed 20
Attack: +4 Naginata +11 melee (1d2+4/x3/slashing)
Full attack: +4 Naginata +11 melee (1d2+4/x3/slashing)
Space/Reach: 0 ft./0 ft.
Special Attacks: --
Special Qualities: Stout of heart, unburdened
Saves: Fort +3, Ref +3, Will +2
Abilities: Str 6, Dex 17, Con 12, Int 10, Wis 14, Cha 11
Skills: Balance +11, Climb +8, Hide +15, Listen +2, Jump +4, Move Silently +8, Spot +2
Feats: Weapon Finesse
Environment: Any land
Organization: Solitary, Scouts (2-3), Troop (12-24), Formation (25-100), Army (100+)
Alignment: Usually lawful neutral
Advancement: 2-3 HD (Dimunitive), 4-17 HD (Tiny)
Level Adjustment: +4
Far to the east there was once a farmer who in his youth had been drafted into the samurai army. He served his time, and was honorably released for it was a peaceful time. He then became a farmer and spent his whole life plowing the fields and sewing fields of corn. Then a barbarian hoarde came when he was old and slew his family and burned his crops to the ground. In his anguish he cursed the barbarians and as they came upon him he prayed for the gods to hear his words and allow his spirit to protect the others once it had fled his body. After the barbarians left his body slowly enriched the ground of that field and a single stalk of corn grew. But it was such a stalk as would become legend, for upon it grew twenty ears, and ears so large and sweet smelling that they knew it must be a gift from the gods. None ate of the corn, but instead planted it later that year. Every grain that came of that one stalk never quite approached the size or richness of the first, but were still beautiful and filling.
From that time however, whenever an enemy would storm this village, the stalks would burst and out come tiny warriors that are said to possess a fraction of the samurai spirit of the farmer who died long ago. These samurai would even come forth from foods made of the corn, but wherever they hailed they sprung forth with the fierce words, 'Corn is no place for a mighty warrior!'. And so would march out to face the enemy they did, and slew the ranks of marauders.
A mighty warrior speaks the language of those he protects (usually common). He stands about 6 inches high and weighs 2 lbs.
A mighty warrior uses stealth and his size to come upon his enemies unawares. He attacks with precious little mercy, slashing the legs of his comparatively giant opponent until he falls, and then finishing him off where he lies.
Stout of Heart (Ex):
A mighty warrior laughs in the face of danger and adversity and gains a +6 bonus to checks to resist fear or despair effects.
A mighty warrior takes no armor check penalty from the armor he wears.
A mightyy warrior has a +4 racial bonus on Climb and Move Silently checks and a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.