What CR are we fighting in the intro anyway? I might go overboard with mine, please clarify so that I can make a proper intro.
EDIT: Oh, and permission for the development of this Epic Spell.
"Angelic Horde, Come Forth!"
Spellcraft DC: 0
Casting Time: 1 Standard Action
Range: 75 ft.
Effect: Sixteen summoned Solars
Saving Throw: None
Spell Resistance: None
To Develop: 0 gp; 0 days; 0 XP. Seed: summon (DC 14). Factors: summon CR 23 creature (+42 DC), 1-action casting time (+20 DC), no verbal component (+2 DC), no somatic component (+2DC), permanent duration (x5 DC), sixteen summons (x16 DC). Mitigating factors: 915 additional casters contributing one 4th-level spell slot (-6405 DC)
The character can permanently summon sixteen solars to attack his or her enemies. It appears where the character designates and acts immediately, on the character’s turn. It attacks the character’s opponents to the best of its ability. If the character can communicate with the creature, he or she can direct it not to attack, to attack particular enemies, or to perform other actions.
Caveat is that I will not use them for Miracle shenanigans and other similar spells (using CR8 genies are way better for that task anyway). Of course, finding that many casters is my problem now.