+2 Strength, -2 Charisma - dwarves are hardy but gruff and belligerent
Small size
20' movement. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations)
Humanoid (Dwarf) type.
Darkvision 60'.
Bloodline: All dwarves select a bloodline from the list below, which offer them different bonuses and abilities. This choice is permanent.
Stability: Dwarves gain a +8 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). This stacks with their Powerful Build.
Weapon Familiarity: Dwarves treat any weapon with "dwarven" or "dwarf" in the name as martial weapons, rather than exotic weapons. Dwarves are also always proficient with picks and warhammers.
Packing the Power: As long as a dwarf doesn't move more than 5 ft in a turn and remains in contact with the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground), they gain a +1 bonus to Strength checks and Strength-based skill checks that increases by 1 every round, to a maximum of half their HD (minimum 1). Furthermore, for each +1 bonus they acquire through this ability, their effective Strength for purposes of carrying capacity increases by 2, until they move more than 5 ft in one turn or lose contact with the ground.
Tough as Stone: Dwarves possess a +2 racial bonus on saves against spells and spell-like effects, as well as poison.
+2 racial bonus to all Appraise and Craft checks.
Automatic Languages: Dwarven. Bonus Starting Languages: Jotun, Komul, Roι-Allon, Stamarian, Tsumian.
Favored Classes:
Shield Warrior and Warblade
Bloodlines
Equrun Dwarf
+2 Dexterity
Instead of proficiency with picks, equrun dwarves are proficient with axes.
Equrun dwarves' base land speed is 30', and they may move over difficult terrain without having their movement hampered. While mounted, their mounts may also move over difficult terrain without having their movement hampered.
Additional Favored Class:
Sagittarius
Mountain Dwarf
+2 Constitution
Instead of proficiency with picks, mountain dwarves are proficient with axes.
Mountain dwarves receive a +4 dodge bonus to AC when fighting against creatures of the dragon type.
Additional Favored Class: Barbarian.
City Dwarf
+2 Intelligence
A city dwarf gains the Stonecunning ability. This ability grants the city dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. A city dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a city dwarf can use the Search skill to find stonework traps as a rogue can. A city dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Additional Favored Class:
Engineer
Duergar
+2 Wisdom
Duergar are immune to paralysis, poison, and phantasms, and possess a natural spell point reserve of 3.
Additional Favored Class: Psychic Warrior.