Re: [4E] Grandpre Academy (OOC)
I'm sorry Monique. I realise that the two enge doesnt lay too much on your character strenght, but the situation isnt much of a social or magical knowledge nature.
Note that you didnt had to wait for someone to roll nature (to complete the et of 3). you could had rolled something letting someone else the duty to roll it (knowing Ashe was better suited than you for the task). The only thing that I needed was someone (in the end) that roll each skills. So if you and Ung would had rolled bluff and stealth yourselves before Ashe took his turn, he would had had to do the nature check. Looking at the situation, it might have been a good idea (metagaming wise) to have ung roll the nature (would probably have been a failure) and play on his sure strenght (auto-success with perception). But I am kinda happy you didnt do that.... it make more sense the way you did it.
It is natural that players wants to use their best skills (I know I have that reflex myself as a player), but in the end eveyone have to particpate in most situation (I dont think your character would simply stay behind letting every else do the hard work and participate as much as you can). That is why I designed and use these group skill check. Otherwise, skill challenge would never really have chances of failure as usually, as a group, there is always someone trained in a skill with a good bonus that will almost auto-succeed.
Anyway, I am happy to know you still are around, and fear not, there is other skill challenge (or simple need of skill for information) that will fit your skills and it will be the others who will struggle to find something to do... you just always seem to go around/somewhere else/do something else.
Also, you are right, the way I first thought the battle thing (averge rolls), would probably not be the best way. Instead, if you have the possibility to do multiples rolls - multiple attack or burst/blast (except stuff lie Oath of enmoty), I'll use the first rolls to check the success, and the other rolls will give a +2 bonus to the first roll on an hit. It think it would be better that way... sorry for the changes... I am still experimenting this.