Question : Before the second round, did you take time to quickly search bodies and take ears? You had a minute, so with a decent perception, you might spot a few interesting items if there is any (and you can harvest 15 more ears)
Ok, well you did earn your success with Ashe, Bolerum and Ung attack.
Jieung miss (finaly a crappy roll... about time lol)... so he have to either expend 1 surge or a daily attack power (he choose)
Bolerum : You didnt had to expend Heroic surge (You still have it for an other battle)
Monique roll is important for two reason, so I'll wait for her to log in so she get the chance to decide her action for herself. :
1 - To see if she loose a asurge/daily
2 - If she succeed, she will let you still have a reduced DC/defenses for the next part (-2).
Monique, if you decide to use the power that let someone else do a MBA, his roll would act as any other roll and possibly give you +2 (on hit).... (note that this person have to roll damage to give himself possible bonuses)
To let you start to discuss what you wanna do next, here is a summary of what happens (I'll narate it IC after Monique post).
You defeat the goblin with relative ease (depends on monique roll)
The rushing 3rd patrol stop about 5 rounds from you seeing the carnage you did. They wait for the 4th patroll and yell to the workers to take arms (which they do).
There is 3 options at this point :
1 - WAit for an other round of battle to come to you (30 artillery, 40 infantry..... so about 70 goblins) .
The monster stats will change for some soldiers stats (since there is more infantry) and the DC will also rise again by this time by 10 becasue of sheer numbers of enemies (for a total of +15 to defenses compared to a monster your level). I realise that this is probably too much... but 70 goblins VS 5 heroes is probably too much anyway (I'll let you be the judge of that) .
2 - You may try rush at the 3rd guards patroll (15) which is 5 rounds away to slay them before the infantry (40) is ready and the 4th guard group (15) get to them doubling their numbers.
This will require first a group Athletic check (3/5) to run to the enemies.
DC varies with your base speed (5 = DC 12, 6 = DC 10, 7 = DC 8).
Success at this will prevent the enemies to gain an other +3 to their defenses.
Failure means they get an additionnal +3 to their defenses (added to the previous +5 = +8 to all defenses VS the original set of defenses (note that you still can get the -2 if Monique hit with her own roll in the previous attack)
3 - Flee, as described sooner (for the previous step). Note that if monique doesnt hit, the reduced DCs will get to their regular value (+2).
Also, if you choose option 1 or 3, you can afford to loot the corpses of your victims, but it will add +1 to the DCs /defenses