Re: Epic Teddy Bears: an RPG Project
I personally like the set up made in Stuff of Legends:
Have the child completely unaware of the secret war going on and/or kidnapped by the shadowy horror the teddy bear/toys must fight. I think the child should only ever enter the story as a narrative piece, so as to not detract from concentrating on the adventure of his "playthings".
Extended Signature: Homebrew
Call me Tanta