Originally Posted by Larpus
Ok...did some thought and pondering on my choices and have come with some questions:
First, for the available FR-only races, do they have the favored class bonuses options of the PF version? What about alternate racial features?
For example, does a half-drow have the same favored class bonuses options as a half-elf? Or could a half-drow exchange Multitalented for Drow Magic?
In a similar fashion, what about the orcs? Do they have access to Half-Orc options?
Now for deities interests, so I'm going either for Mystra herself or an Infiltrator Inquisitor of Cyric (or Mask if you're looking for a less antagonistic character) who is posing as a follower of Mystra to steal secrets or destroy the church from inside-out.
I'm personally more into making an archer, but the definite choice will depend on domain choices.
And lastly...while I was making the character, the idea of making an Oracle of Helm popped in my mind, one that acts (and possibly even thinks of himself) as an avatar of Helm himself.
But for this concept to work, I have to know if Helm is still alive (couldn't find the post where you mentioned the time period) or if I'd be allowed to make such a character but have my deity be one of Helm's allies but maintaining the character's demented view that he is Helm personified.
As for alternate racial features, as I stated a few posts ago, ask me which you want to change specifically and I'll let you know. Favored class bonuses are the same, ask me on a case by case basis.
Your Infiltrator Inquisitor character (whether he follows Mask or Cyric) is completely at odds with the campaign, so that wont work. I'd suggest using one of your other ideas.
Helm is still alive this happens in the fall of 1374, it was mentioned in the initial post. This game takes place prior to the spellplague since a church of Mystra is a main factor in the first adventure.
You mentioned something about domains affecting your choices so here are the domains for the valid character ideas:
posted earlier in the thread.
Law, Planning, Protection, Strength
Defense, Resolve, Honor
"Ever Watchful" (bastard sword)
- Precise Planning (Su):
As an immediate action you can choose to reroll an initiative roll you or any ally within 30 feet has just made. You must take the second result even if it is worse. You can use this ability a number of times per day equal to 3 + you Wisdom modifier.
- Planned Casting (Ex):
At 6th level once per day you can cast a cleric spell you have prepared as if it were prepared with the Extend Spell feat without increasing the spell slot used to cast the spell. You can use this ability once per day at 6th level and 1 additional time per day for every 4 levels gained beyond 6th.
5th detect scrying,
6th heroes feast,
7th scrying, greater,
8th discern location,
9th time stop.
And provided the character isn't planning to overthrow the church of Mystra here's Mask:
Darkness, Evil, Luck, Trickery
Night, Deception, Thievery.
@Nihilarian: Yes, you can make it masterwork for an additional 150 gp.