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Old 08-21-2012, 05:17 PM   Top  -  End  -  #3
bindin garoth
Ogre in the Playground
 
 
Join Date: Jan 2011
Default Re: GitP Prestige Class Contest XXXIV: Items of Power

DIMENSIONAL WEAPONEER



"Do not attempt to put a Portable Hole inside the Glove of Storing. If you do............. Stuff happens. Just like when you mix a bag of holding and a portable hole." Instructional booklet that comes with the Glove of Storing

So you're the new recruits huh? Buncha weaklings is what you are!

I'm Allen Ragard, the teacher at this here guild. Here you'll learn how to make the most of your Gloves of Storing. What'd you say boy?

A Glove of Storing is useless? Wrong! Drop and give me twenty! Anyway, as I was saying.

Most use the Glove of Storing for simple weapon storage. But it can do so much more! Imagine an entire arsenal of weapons at your fingertips, just begging to be used. Got a foe with a shield? Take your spear and pierce that thing! The foe has really tough hide? Pull out that huge greatsword of yours, and chop him up! Trying to capture the foe? Pull out your net or harpoon, and reel him in!

Unfortunately, most don't even try to learn the proper use of a Glove of Storing, so we're still a pretty small group. But, as we've decided, it time to spread this wisdom onto others, thus why I'm here in this guild teaching you folks here today! Do you understand me?

BECOMING A DIMENSIONAL WEAPONEER

Dimensional Weaponeers usually come from fighters, warblades, and other martially inclined classes. Rarely, however, a spellcaster, such as a wizard, will enter, although it usually takes them longer to meet the requirements for the class.

ENTRY REQUIREMENTS
BAB: +4
SKILL: Tumble 8
Special: The character mus possess a Glove of Storing, and held onto it for at least a month.

Class Skills
The Class Name's class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Concentrate (Con), Craft (Int), Jump (Str), Knowledge(History), Knowledge(Local), Listen (Wis), Spot(Wis), Tumble (Dex)
Skills Points at Each Level: 4 + int

Hit Dice: d10

LevelBABFortRefWillSpecial
Class Advancement
1st+1+0+2+0Custom Weapons, Weapon Enhancement, Dimensional Gallery  
2nd+2+0+3+0Exotic Weaponry, Advancement
+1 of previous Class Abilities
3rd+3+1+3+1Feat of Weapons 
4th+4+1+4+1Custom Weapons
+1 of previous Class Abilities
5th+5+1+4+1Teachings of the Weapons 
6th+6+2+5+2Feat of Weapons
+1 of previous Class Abilities
7th+7+2+5+2Custom Weapons 
8th+8+2+6+2Weapon Tactics
+1 of previous Class Abilities
9th+9+3+6+3Feat of Weapons 
10th+10+3+7+3Custom Weapons, Weapon Assault
+1 of previous Class Abilities

Weapon Proficiencies: Dimensional Weaponeers gain proficiency with all simple and martial weapons.

Dimensional Gallery(Su): At level 1, a Dimensional Weaponeer becomes bonded with a Glove of Storing, and learns how to unlock it's true power. As long as they possess any Glove of Storing, they may store a number of weapons equal to 2 + their class levels. They may also store shields and wands in here too.

Dimensional Enhancement(Su): Because of the number of weapons a Dimensional Weaponeer usually carries, they have found a way to keep their weapons enhanced. At level 1, all weapons they draw from their Dimensional Galley gain a +1 enhancement bonus to attack and damage rolls for the remainder of the encounter. This enhancement bonus disappears 1 round after the weapon leaves the Dimensional Weaponeer's hands. This bonus also increases by +1 every odd level after level 1. If the weapon already had an enhancement bonus, use whichever is better. Any special weapon abilities the weapon already possessed remain on the weapon.

Custom Weapons: The weapons used by a Dimensional Weaponeer are truly unique. At level 1, whenever a Dimensional Weaponeer draws a weapon from their Dimensional Galley, they gain one of the abilities below. At levels 4, 7, and 10, they may chose an additional ability from the list below and apply it to the weapon. All special abilities last for the remainder of the encounter, and disappear 1 round after leaving your hands, provided you don't pick it up again within that time frame. Unless stated otherwise, an ability can only be chosen once. A Dimensional Weaponeer always has access to all of the special abilities below, and may assign any special ability to a weapon, regardless of what special ability was assigned to that weapon below.

Note: Wands and Special Abilities Wands may be used with the special abilities below, however, the spell contained in the wand must deal damage, and either require an attack roll, or create a weapon that can use the special abilities below. All other wands cannot benefit from the abilities below. All special abilities with a * beside them can be applied to wands, provided they meet any requirements of the ability.
Spoiler


Exotic Weaponry(Ex): Those who use the Dimensional Gallery learn to use many weapons. They may either become proficient with one exotic weapon of their choice, or gain the ability to take 10 on UMD checks with wands only.

Advancement(Ex): Dimensional Weaponeers come from all different backgrounds, and don't forget their previous abilities. Chose one of the abilities below. Starting at level 2, Dimensional Weaponeers may add 1/2 of their class levels to their previous class for the ability chosen.
Spoiler


Feat of Weapons(Ex): Dimensional Weaponeers have learned little tricks to making the most of their weapons. Whenever you draw a weapon from your dimensional gallery, choose one of the columns below. You benefit from the feat group listed in that column as long as you wield that weapon. You do not need to meet a feat's prerequisites to gain it's benefits. The name of the column is what type of weapon it is normally used for, although it does not have to be used that with particular weapon(s). None of these feats count towards the prerequisites of other feats or classes. In addition, you can only benefit from one of these columns at a time, even if you have more than one weapon out. This ability improves at levels 6 and 9, giving you access to the higher level feats of each column (still only one column at a time).
Spoiler


Teachings of the Weapons(Ex & Su): By level 5, a Dimensional Weaponeer has learned to combine their previous class abilities with their Dimensional Gallery. Chose one of the class abilities below, this must be an ability your previously possessed. You gain all benefits of that particular ability, however, once chosen, this ability may never be changed.
Spoiler


Weapon Tactics(Ex): By level 8, you have become a wrecking force in the battle field, and can change your tactics with but a moments notice. Whenever you draw a weapon from your Dimensional Gallery, chose one of the feats listed below. You gain the benefits of the feat as long as you are wielding the weapon drawn. You may only benefit from this ability once, even if you later draw a weapon (although you could change the feat by drawing that second weapon).
Spoiler


Weapon Assault(Su): Even as you advance past this class, you are able to still improve your abilities gained. In any of the abilities listed above, you may chose to replace any reference to your class levels as instead being 1/2 of your character level, as long as the value would be higher than your class levels.

Furthermore, once per day, you may make a full on attack against your foes. You may make one attack (or cast one spell if using wands) with each weapon (or wand) from your Dimensional Gallery. The Custom Weapon abilities, and any feats normally gained when drawing a weapon from your Dimensional Gallery can be different for each weapon. Even if you would normally provoke an attack of opportunity from any attack (or spell) used with this ability, you do not provoke attack. These attacks can be made against any foe within ranged, and may be split up between multiple foes. However, due to the strain needed for this ability, you become fatigued for the remainder of the encounter.

PLAYING A DIMENSIONAL WEAPONEER
All Dimensional Weaponeer are obsessed with weapon, no matter what background they come from. They are often seen traveling place to place in search of rare or unique weapons, such as legacy weapons. When they are not searching for weapons (rarely), they usually serve as mercenaries.
Combat: Each Dimensional Weaponeer is unique, and usually fights differently than the previous one. However, all rely on their previous class abilities in addition to their weapon abilities gained from their Dimensional Gallery.
Advancement: Dimensional Weaponeers usually come from one of the many martial classes, such as Fighers, Warblades, and the like. After completing this class, they usually continue with that class or go into a PRC that continues to advance the abilities of that class. Rarely, however, will you see a Dimensional Weaponeer who attempts to combine different classes, as the loss of the main abilities of the classes is usually too much.
Resources: It is not uncommon for members of this class to be involved in guilds or other groups of warriors, since it's easier to find rare weapons when you have help. For these people, they usually have at least a few people that they can rely on, whether it'd be for information or help. However, for those without these groups, they have little to nothing to rely on, other than their Dimensional Gallery.

DIMENSIONAL WEAPONEER IN THE WORLD
"Hey, weren't you just using a big huge sword?" Grum, an Orc Fighter attacking a Dimensional Weaponeer

Dimensional Weaponeers know there is but one thing they can rely on in their travels. Their weapons. Not some fancy spell, nor some out-of-this-world supernatural ability, only their weapons. They dedicate themselves to finding the best weapons of the world, and customizing them with but a moment's notice, thanks to their Custom Weapon ability.
Daily Life: Dimensional Weaponeers rarely stay in one place for too long, usually favoring travels for more weapons. So do become bodyguards in exchange for weapons, or sell swords for money (to buy more weapons). To most people, they're just another type of magical fighter. But to those who truly know the Dimensional Weaponeers, they are much more than a fighter.
Notables: Dimensional Weaponeers were hardly ever heard of, until Zekon, the Blood Sword, took on an entire army by himself. He had be one of the more famous mercenaries at the time, and was known for his extreme loyalty to any contract he took. One day, he was hired by the king to stand with his disorganized army against invaders from the neighboring country of Arndul. Unfortunately, due to a miscommunication error, Zekon was the only one at the meeting point, while the rest of the army was down south too far. And so he stayed, and waited for the army of 500 to come upon him. It's been said that it rained weapons all day during the battle. Zekon did die that day, due to extensive injuries, but not before decimating the entire army to around 50 people. Due to his efforts alone, the country was saved from the invaders, and is now often hailed as a hero.
Organizations: The Wall of Weapons is an organization dedicated to the art of the Dimensional Gallery, and gladly takes on new students, regardless of their background or personality. It makes money by having their members become mercenaries for neighboring countires.

NPC Reaction
People are often indifferent to Dimensional Weaponeers, even after learning about what they can do. NPC's should treat Dimensional Weaponeers as they would treat mercenaries.

DIMENSIONAL WEAPONEER IN THE GAME
Dimensional Weaponeers can usually be expected to changed their tactics with a moments notice in battle, thanks to all of their different class abilities. However, their reliance on a single item could be a weakness exploited by the DM. Furthermore, they can be expected to be outpreformed at any one task by one who is specialized in a specific roll.
Adaptation: Rather than being a general weapon hunter or mercenary, a Dimensional Weaponeer could be looking for a specific group of weapons, such as the nine swords in the Tome of Battle.
Encounters: Dimensional Weaponeers can be expected to be encounter in one of two main ways. Most of the times they will be encountered as mercenaries, hired to deal with the PCs or available for hire by the PCs. They may also be encountered when the PCs possess a rare or unique weapon, in which case the Dimensional Weaponeer would most likely try to take the weapon.

Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
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AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
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Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
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Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions
__________________
homebrew

Interesting Stuff: Spellshapers, Metroid as Incarnum



Bindin's Bag o' Quotes:
Spoiler

Last edited by bindin garoth : 09-20-2012 at 10:29 PM.
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