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Barbarian in the Playground
Join Date: Feb 2012
Gender: 
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Re: [D&D 5e] Darkness of the Deep
The dwarf cleric cautiously approaches where the others have gathered in front of the inn. "Damn, I was looking forward to a beer and a bed." He says with a heavy sigh. The dwarf kneels and carefully examines the ground in the area for tracks or signs of recent activity.
Spoiler
Looking for any kind of tracks, last humanoid to come through etc. Not sure if Tracking is rolled into Survival or a feat this edition.
Survival: (1d20+6)[11]
Perception: (1d20+6)[21]
Character Sheet
Spoiler
Brumli Grimnar
Mountain Dwarf Cleric of War
Str: 18 Dex: 12 Con: 14 Int: 12 Wis: 17 Cha: 10
AC: 18 HP: 10 (1d8HD) Initiative: +1 Speed: 25ft Vision: Low-light
Melee: +6 1d10+4dmg (Warhammer) Magic: +5 1d8+4 (Radiant Lance)
Intimidate:+3, Religious Lore:+4, Spot:+6, Survival:+6
Description: good male 4'5" 195lbs brown eyes dark grey beard medium 43yrs
Spells: (0)2/day
Spoiler
Radiant Lance
Bless
Channel Divinity 1d8+4 1/day
Cure Light Wounds
Crusader’s Strike
Background: Soldier
Specialty: Healer
Spoiler
Level 1: Herbalism
You have mastered the techniques that allow you to create potions, bandages, and healing kits.
Prerequisite: Intelligence or Wisdom of 11 or higher
Benefit: You can spend 1 hour to create up to three items, chosen in any combination from this list.
* antitoxin (25 gp)
* healing potion (25 gp)
* healer’s kit (2 gp 5 sp)
To create an item, you must expend material components (herbs, vials, cloth, and the like) worth the amount given for each item.
Special: If you gain this feat at the time of character creation, you start play with one antitoxin, one healer’s kit, and one healing potion.
Level 3: Healer’s Touch
You have a knack for healing that makes your care better for your allies.
Prerequisite: Intelligence or Wisdom of 11 or higher
Benefit: Whenever you would roll dice to determine how many hit points a spell, magic item, or other effect restores, do not roll the dice but instead take the maximum possible result.
If you create a potion that heals, that potion always restores the maximum number of hit points.
Finally, when you take a rest, if you have a healer’s kit you can tend to wounds and aid your allies in the healing process. You can tend to yourself and up to six other creatures, and when you do, any Hit Dice spent by tended creatures always restore the maximum number of hit points.
Traits:
Equipment:
Fluff:
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