08-29-2012, 11:26 AM
Ogre in the Playground
Join Date: Oct 2011
Old World of Darkness-Errata & House rules
I'm making this thread for my three oWoD games. I intend to put changes in the rules, world history, and other useful resources/information here. Feel free to discuss or suggest any of the rules here. All players are welcome in this thread.
This is ongoing, and will be modified as I think of things.
(It is worth noting that players may know this, but not many characters would know these things.)
General Rule Clarification
1963-Lee Harvey Oswald was a soviet ghoul.
2001-The most important thing to change in history in my world of darkness is the events of 9/11. It never happened. This can be attributed to vampires. Although it is true that the Sabbat are known to be engaged in terrorism, the Camarilla, Giovanni family, and the Sabbat leadership could understand the implications that would follow such a grand scale attack. Because they prefer less questions asked, the significantly increased security would be a massive inconvenience to kindred everywhere.
Thus a group of Vampires, both Sabbat and Camarilla, uncovered the plot and stopped it from happening. Later they tried to kill each other again.
2001+- Afghanistan was never invaded by the United States, because obviously there was no reason/justification.
2003- Iraq was still invaded.
2004- A unpopular President Bush is defeated by Senator John Kerry.
2007- Vice president John Edwards resigns due to increasing pressure from scandals. Senator Hillary Clinton, the greatest Democratic Contender, is appointed Vice president and approved by congress.
2008- (July) John McCain is nominated by the republican party as presidential nominee. He appoints Governor Sarah Palin as his running mate.
(November) The economic recession causes John Kerry's low popularity to drop even further. He is defeated and John McCain becomes the 45th president of the united States.
2010- John McCain dies of a sudden heart attack, and Vice President Sarah Palin is sworn in as the first woman President.
Every character has a willpower score. In addition, they have a number of temporary willpower equal to their willpower score. The temporary willpower can be spent to create one success on almost any roll. It is regained through role-playing nature and demeanor, as well as 1 per story. However most willpower rolls are made based off your temporary willpower score.
Example; Bob Dole has a a dex of two, a drive of one, a willpower of six and is in their car being chased, he needs to make an opposed roll. Because he really wants to get away, and he knows he's not that good of a driver, he spends two temporary willpower points. With a difficulty of 6, he rolls a 3, a 9 and a 7, making for four successes total. His pursuer only has 3 successes, and he gets away.
Later, Bob Dole is attacked by a Tremere using the path of the mind. This requires a opposed will power roll. Bob would only use four dice, rather than six because his temporary willpower was reduced by two. However his will power is still six, and for certain effects that matters.
Last edited by CowMasterTrojan : 02-20-2013 at 11:43 PM.