Re: Tales of the North (OOC)
... I wish grappling in D&D weren't so lame (Loss of Dex to AC to everyone else, time-consuming process to start dealing damage, and way too much emphasis on acquiring a "pin") I want to be a master of Pankration, incorporating throws(Or trips, as d20 tends to rule them. But improved trip is tied to Combat Expertise, instead of Improved Grappling), jabs, stuns (A seperate feat only monks can use for some arbitrary reason), "human shields", and using my opponent's body as an improvised weapon!
Tome of Battle kind of helps in this regard, with some good Unarmed Fighting feats (One that increases unarmed damage dealt, another that gives an extra unarmed strike on a charge, and several Setting Sun maneuvers.)
Originally Posted by JusticeZero
The alignment doesn't tell you how to behave, it just tells what gods think you have cooties at the moment.
Last edited by Scow2 : 08-31-2012 at 07:35 AM.