Originally Posted by Zubrowka74
Also, keep in mind that in most of these older versions, the mechanics for a given class were very similar. If you had two fighters, for example, besides the equipments and inital stats you basically had the same thing. No feats, no skills. That's why you had to rely on role-play to differentiate them.
You did have non-weapon proficiencies, though I imagine how often those would come up would depend on DM.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Tomb of Battle
: Fighter, Monk, Samurai, Blade Dancer, Knight, Swashbuckler and Ninja.