Originally Posted by Zubrowka74
Also, keep in mind that in most of these older versions, the mechanics for a given class were very similar. If you had two fighters, for example, besides the equipments and inital stats you basically had the same thing. No feats, no skills. That's why you had to rely on role-play to differentiate them.
That's looking at it through a modern lens. I would phrase it as follows:
Also, keep in mind that the role-play is what primarily differentiated characters. If you had two fighters, for example, they would play very differently, because we are basically testing the problem-solving abilities of the players. That's why you don't need to rely on mechanics to differentiate them.
I don't think we are in disagreement; we're just looking at it from different directions.