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Old 09-12-2012, 11:23 PM   Top  -  End  -  #26
ChaosLord29
Bugbear in the Playground
 
 
Join Date: May 2012
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Default Re: The Covenant (Halo) vs The Grand Imperium of Man (Warhammer 40k)

Quote:
Originally Posted by Kinslayer View Post
Well, the Covenant do have an advantage over almost every 40K faction against Boarding Pods, that being thier highly accurate Pulse Lasers that can pick off swathes of UNSC missles. On the other hand, no defence against the ill-loved Teleportarium. The only issue will be finding anyone willing to use it that doesn't begin and end with Adeptus Astartes. (And Inquisitors.)
Is that an issue? I mean, we're sure to see at least some provisional Space Marines thrown at this thing, if not a Chapter's core companies. Master Chief and a contingent of marines all but walk onto a Covenant cruiser and proceeds to wade through the crew and security forces to rescue Cpt. Keyes in Halo I.

Granted, we're talking about the greatest hero of the war, but every Adeptus Astartes company commander is a veteran of hundreds of years of war and dozens of campaigns, having proved their worth and mettle a thousand times over. I don't know if it's much of stretch to say a Terminator Commander and his retinue could teleport onto High Charity itself and personally slay every last Covenant on board.
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Favorite Things Mr. Welch can't do during an RPG:
  • My monk's lips must be in sync.
  • Collateral Damage Man is not an appropriate concept for a super hero.
  • No longer allowed to recreate the Death Star Trench Run out of genre.
  • When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
  • Check the door means to listen at it, not put several rounds through it.
  • We will not implement any plan that includes the words "And hope they miss a lot"
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