GURPS: group hated my sci-fi idea switched it to fantasy
I have dungeon fantasy 1-12, the fantasy book, 5 Thaumatology book, two Alphabet Arcane, dragons, magic, magic plants, fantasy tech 1, and all the low tech books for armor and weapons. does anyone have any i missed or should get? All of these seem to add a lot to the customization and that is what my group wants.
DM: "Sunder the wall?! WT**** kind of tactics are these!"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
avatar by (alterForm)
Last edited by kiryoku : 09-15-2012 at 04:39 PM.