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Old 09-16-2012, 02:27 AM   Top  -  End  -  #1
T.G. Oskar
Ogre in the Playground
 
 
Join Date: May 2009
Gender: Male
Default Dragon Age RPG Campaign Log

So, my playing group hit a slump these days.

One of my players studies a bit far from where we live, so he can only play once per week and not every week; Saturdays are the only days he can play. However, a combination of lack of preparation and a personal situation made us look for an alternative. The player decided to be a DM for once, but he'd use a different system: either GURPS (a superheroes campaign), which would take quite a lot of time (being on the Marvel universe anyways), or the Dragon Age RPG.

We decided to go the latter. We had the first session today, and it was pretty fun. So fun, I decided to share it with you guys.

Session backstory here:
Spoiler


And, of course, the players:
Enansal Arlathan, Dalish/Elf/Rogue & Feralas, Mabari War Hound
Spoiler


Damien, Human/Apostate/Mage (DMPC)
Spoiler


Jaksten, Human/Ferelden Commoner/Warrior (my character)
Spoiler


First session
Spoiler


Stuff we've noticed so far, being avid D&D players:
  • We used Set 1 and Set 1, which include all info up to 10th level characters.
  • Battles are just frickin' exciting. The stunts (which can only be done if you roll doubles on a 3d6 roll, using the unequal "Dragon" die to determine stunt points which determine what you can pull) make combat interesting, because no two attacks are the same. They work a bit differently from other games (7th Sea, IIRC, has a similar stunt system)
  • The mechanics still feel incomplete. What happens with a Dual Weapon Style user? The Talent only offers some benefits, but you only seem to attack once.
  • Some of the mechanics hurt a bit. Backstab is one example: it's limited to a melee attack, but Rogues don't have to focus on wielding a melee weapon and Dual Weapon Style.
  • The weapon tables are horribly unbalanced. A Bastard Sword deals 2d6+1 points of damage, with a Longsword only dealing 1 point less (2d6). The Greatsword is the best weapon, bar none (3d6). The damage feels off, and there's little difference between weapons (Bows use Perception for damage, spears deal less damage than heavy blades, weapons have no unique properties aside from Bows). Likewise, some things have to be explained.
  • We cheated a bit with our scores, so it's pretty evident that our characters are a bit stronger. We also used point-buy as detailed in Set 2, allowing us to tool the points as needed.
  • The progression of characters thus far seems a bit excessive at 1st level. Just between bought ability scores and background bonuses (also bought), a Strength of 4 (using either point-buy scores and background buy or rolling for both) is pretty brutal. 2d6+5 points of damage with a Bastard Sword is just brutal at 1st level, and a Greatsword with a similar range of damage (3d6+Str) can be a gamebreaker at 1st level.
  • Did I mention that the game, aside from those mechanics that require some change, are pretty intuitive? Character creation is probably the hardest thing to do, but battles were resolved pretty easily and quickly. We fought against 11 enemies total, and the first battle lasted about 3 rounds and somewhere around 15 minutes.
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