Originally Posted by ThiagoMartell
If you do the table I'll add it to the OP, how does that sounds?
But if you're ok with it, I'll do it tomorrow, since it's very late right now where I live (Brazil).
Originally Posted by Ghost49X
Enchantment is also very powerful if we lean towards politics rather than dungeon crawling.
As a matter of fact Assassins also probably fit better in a political setting due to their contracts having a much deeper impact on the story.
That's my idea. Use (or abuse) of enchantments and illusions to find her way manipulating others instead of bashing monsters.
I don't like the idea of "Society of Sensation" though. She would be something like "Transcedent Order", but instead of turning herself more monstruous she will despite the flesh in the way it's "mind over flesh" thing. She will despise direct combat, rather relying on dominating the enemies, summoning critters or binding planars.
I want to put her on the guild that fits most the archetype of manipulative secret society. Perhaps even in the Stargazers.
Her focus goes for a Focused Arcane School (Manipulator, as you might have guessed), opposing to evocation (no blasting) and necromancy (animating dead is fun and debuffs are good, but not really her league).
I don't know if everyone in those leagues are in the same party, or if we will assemble multiple parties in this campaign. But anyone willing to join a more commando-like controller party, join Naomi (my char name).