Originally Posted by OzzyKP
Is it intended for the smite to add class level times charisma modifier? A sixth level paladin with 20 charisma would get +30 damage twice an encounter with that.
My feeling on the subject was that if a paladin wants to invest in charisma that much (most likely to the exclusion of other abilities he might need), a smite that powerful is his consolation prize. A high risk high reward scenario - you could biff it and miss all that extra damage, and you wouldn't have the strength or constitution to hack it in normal melee. It may be a bit much though, and I was thinking about making smite more than just "extra damage".