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Old 09-22-2012, 04:18 AM   Top  -  End  -  #423
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Water_and_Wind View Post
And get someone (Falcon is the closest I think) to shout at the allied cavaliers to kill those pesky soldiers that are blocking Wotan and Imeena's escape route.
Durnock is actually, but since his player his MIA... Hmmm. I've already had Falcon shout at Lenz to go around south, and those two soldiers are the closest enemies to the allied Cavaliers anyway.

Quote:
Originally Posted by GrassyGnoll View Post
If we have a good round there should be 3 1/2 less units blocking the E11 corridor by the beginning of the next round. Argoth will reset the line to E9, but Lenz and Linia are going to push out from there however far they can by the start of our next turn.

The front-liners are all immune to Swordsmen, so they can focus on what's really defending the command tent: two soldiers, two fighters, a mercenary and a lance cavalier.

Next round we can push somewhere past D12; and Imeena and Wotan can charge Archer 16 and cover his alley. Or cut their way through diverte Redline soldiers to meet the main force.
Archer 6, you mean.

Okay. I think we're working with two very different approaches at this point. I'll leave it to you to do the bulk of the planning for the next few turns.
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