Originally Posted by Thomar_of_Uointer
Also, some of the original feats for E6 were designed to be quite powerful but balanced by having "dump" prerequisites. Homebrewers have a lot of flexibility coming up with their own feats with prerequisites like the +2-to-one-save feats, or +2-to-two-skill feats.
I still think that the scaling feats idea has its place. Just not in E6.
The trouble is, if I can spend an entire adventure just getting a terrible prerequisite for a good feat, I feel kinda put upon. Why should the wizard, for example, be able to get something cool no mater what (sudden metamagic, for example, is always cool), while the Fighter/Ranger/Paladin/Rogue has to take dump feats to get half-decent ones?
That seems to be poor design.