Originally Posted by wadledo
The trouble with that is Magical classes don't need homebrew feats, their standard feats are already awesome, while the majority of combat feats are terrible.
So the deck is already stacked against physical characters.
Most of the good mage feats I'm aware of (Born of the Three Thunders, Sudden Quicken) have steep prerequisites.
Also, metamagic isn't that great in E6.
(My mistake, I just realized that Empowered first level spells do 7d6 damage.)
If the GM thinks that some feats are overpowered, he should add more prerequisites to them, or homebrew more equally overpowered feats so that all players can benefit from them.