Originally Posted by Thomar_of_Uointer
Most of the good mage feats I'm aware of (Born of the Three Thunders, Sudden Quicken) have steep prerequisites.
If the GM thinks that some feats are overpowered, he should add more prerequisites to them, or homebrew more equally overpowered feats so that all players can benefit from them.
So what you are saying is that, instead of trying to improve a game, we should just keep it in the hands of the GM, and if they have a problem with anything let them deal with it, rather than us?
In which case, why do we have a homebrew section at all, rather than a big sign that just says "RULE 0."