Quote:
Originally Posted by Anderlith
Let me put this another way maybe? It's all about relative competence
Cop = NPC townguard
Average Soldier (after maybe one tour in war) or a well decorated cop = What I'd like to see as the basis for a level one character
Special Forces = 4e's level of competency of a level one character
I want my player's to feel mortal & like something mundane can kill them. It makes them act realistically to the world & to act a lot smarter about fighting foes.
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That sounds fine. My problem is with the idea that low level characters should be afraid of everything because they have so few hit points. Even a low-level character should not be seriously threatened by a giant rat...that's like your soldier coming back from a tour in war and getting killed by a corgi! I'm not a skilled combatant by any means but I'm fairly certain that it'd take a large number of corgis to seriously injure me unless there were some pretty extreme circumstances.
The disease that rats may be carrying, however, is an entirely different matter.
