Minion turn
Minion 1 - (1d20+6)[7](13) readied action
Minion 2 - (1d20+6)[12](18) readied action
Minion 3 - (1d20+6)[12](18) throw skull
Minion 4 - (1d20+6)[17](23) DC 11
Minion 5 - (1d20+6)[20](26) throw
Minion 6 - (1d20+6)[6](12) DC 11
Minion 7 - (1d20+6)[13](19) DC 11
Minion 8 - (1d20+6)[19](25) readied action
Minion 9 - (1d20+6)[13](19) ignored, he reels it in
Minion 10 - (1d20+6)[18](24) DC 11
Stealth checks (+5 for total concealment vs Mertes)
Minion 1 - (1d20+8)[16]
Minion 2 - (1d20+8)[16]
Minion 8 - (1d20+8)[23]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]
[roll20]
[roll21]
[roll22]
* post roll count doesn't match database