Originally Posted by Eldan
Task resolution mechanic: d20+bonus-penalties vs. target value.
Nope. Change that, and it ain't D&D.
Six ability scores, 10-11 being the basic value, negative and positive modifiers, bell curve distribution between 3 and 18 for humans, etc.
Personally, I'm in favor of dropping the ability score/ability modifier distinction altogether; let's merge them together and just use the "modifier." 2d4-4 gives a nice bell curve centered around 1.
Base Attack Bonus.
Feats and Skills (not what they do, just how they are gained).
I'd like for both skills and feats to do more, personally. Merge skill tricks and skills; and make feats add options rather than enhance them.
Action types: Free, Immediate, Swift, Move, Standard and Full round.
Skype Username, if applicable:
How much time can I contribute?:
1-3 hours a day, depending on course-load. More on breaks.
Skills and credentials:
I'm probably best known around here for my base classes. I think I've remixed every SRD base class but the bard and monk at one point or another, not to mention a number of originals-- the Beastman, Savage, and Legend probably got the most attention.
I'd like to work on basic mechanics and base classes.
Do you wish to be one of the organizers?:
Also, I submit an alternate name, before we get too attached to Gaols: Giants and Graveyards.
-- The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
Giants and Graveyards
: My collected 3.5 revisions-- houserules, class fixes, ban lists and more.
The Fixed-List Caster Project
: my attempt to create classes in the vein of the Dread Necromancer for all relevant aspects of magic. (Now a part of the larger Giants and Graveyards collection)