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Originally Posted by Eldan
Task resolution mechanic: d20+bonus-penalties vs. target value.
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Nope. Change that, and it ain't D&D.
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Six ability scores, 10-11 being the basic value, negative and positive modifiers, bell curve distribution between 3 and 18 for humans, etc.
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Personally, I'm in favor of dropping the ability score/ability modifier distinction altogether; let's merge them together and just use the "modifier." 2d4-4 gives a nice bell curve centered around 1.
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Hit Dice.
Base Attack Bonus.
Saves.
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Nope.
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Feats and Skills (not what they do, just how they are gained).
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I'd like for both skills and feats to do more, personally. Merge skill tricks and skills; and make feats add options rather than enhance them.
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Action types: Free, Immediate, Swift, Move, Standard and Full round.
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Nope.
GitP Username: Grod_the_giant
Skype Username, if applicable: grod_the_giant
How much time can I contribute?: 1-3 hours a day, depending on course-load. More on breaks.
Skills and credentials: I'm probably best known around here for my base classes. I think I've remixed every SRD base class but the bard and monk at one point or another, not to mention a number of originals-- the Beastman, Savage, and Legend probably got the most attention.
Preferred project: I'd like to work on basic mechanics and base classes.
Do you wish to be one of the organizers?: Sure.
Also, I submit an alternate name, before we get too attached to Gaols: Giants and Graveyards.