Re: Gaols and Giants - The Playground rewrites third Edition
Alchemical: can stay for all I care, but I can see the argument for kicking it.
Circumstance: this is the generic +2/-2 the DM should hand out. I don't think spells and abilities should give it.
Deflection: do we need deflection and shield? They are essentially similar.
Insight: Is this different from Competence in fluff?
Morale: yes, for bards.
Profane/sacred: call it divine. Roll in anarchic and axiomatic (that was it, yeah?) too.
Resistance: can this just be enhancement? It only goes to saves anyway.
Shield: bit weak and specialized. My suggestion is making shields give a deflection bonus.
I'd like to keep a few more than Pair suggested. My list would drop shield, insight and resistance and merge the divines.
Extended Brewer's signature
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Originally Posted by Palanan
I want more mwa-ha-haaa and much less boo-hoo-hoo.