Last War: Spyhnx
As mercenaries you hunt for action and as it so happens you have found it, a lot actualy you have found a world at war with itself and you plan to fight for your morals and whoever as the largest walet. Aundair a forest nation of mostly humans and elves, Breland a larger industrious nation with humans and gnomes, Cyre witch is the small ruined remains of an older nation that was the richest and has mostly humans half-elves and halflings, Thrane which is a religious mostly human nation, and Karrnath a old militant nation with humans dwarves and halflings Now it is up to you to decide with whom you will make your living, chose wisely.
The Zepplin Comes over a mountain Range, And The Sounds of a large Battle reach your ears, You see a Battle Between two fractions (Gather info check) taking place.
Aldvoryer avvie by Akrim!
Originally Posted by ArcturusV
Dragons are, or should be, one of the most "Paranoid, optimized, overcautious" things in a campaign. Racial memory, long lives, spellcasting, a bunch of powers, always some group of mere mortals looking to kill them... if your Adventurers are of the Paranoid Contingency types, your Dragons should be 10 times as much.
, Really needs arts.