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Ogre in the Playground
Join Date: May 2011
Gender: 
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Re: Sin of Pride OOC mk2
Colour: Gray
DH Arbitrator Praetus Herran
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Description:
Background:
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Of the billions and billions of people born on Malfi, Praetus was among the luckier, as he born into arguably the best equipped, best organized, and largest gang on the planet: the Adeptus Arbites. His mother is a member of the Verispex Squads, responsible for analyzing crime scenes, while his father is a Chastener, extracting information and confessions from prisoners. He grew up in the precinct, alongside the other children of Arbites, learning the basics of law enforcement. This not only helped the Arbites keep their numbers up, but it protected the children from being kidnapped or killed by the various gangs. Praetus's natural athletic abilities on the scrumball pitch led him to be earmarked for the Shock Troops, primarily responsible for breaking up riots, queue wars, and being among the first into any dangerous situations. Praetus was content with his lot, enforcing the Emperor's justice and defending the peace, however fate had something else in store for him. During one of the frequent anti-riot activities, Praetus stumbled across a body in an alley just off one of the major streets. The body was torn to shreds, the cuts across it did not seem to be made by any knife Praetus had ever encountered, and the victim's heart seemed to be missing. Despite this, his superiors wanted to rule the death a result of the riot, a simple case of one hiver killing another in the confusion, but that didn't feel right to Praetus. He started spending his off hours investigating the matter, digging through files to try to find a weapon that could have created such wounds, which caused him to draw Inquisitorial attention. Now he hopes to eventually hunt down the perpetrator, but in the meanwhile he enjoys helping to enforce the Emperor's judgment across the Imperium.
Crunch:
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Character Name: Praetus Herran
Homeworld: Hive World
Career Path: Arbitrator
Rank: Investigator
Background package: Calixian Pattern Killings
Divination: "Violence Solves Everything." +3 Weapon Skill
Quirk: Bullet Wound Scar
Hive Class: Middle Hive
Gender: Male Build: Brawny Height: 1.75m Weight: 80kg
Skin Colour: Tan Hair Colour: Mousy Eye Colour: Grey
Age: 25
Characteristics:
WS 12 + 20 +13 = 45
BS 7 + 20 + = 27
S 10 + 20 + = 30
T 12 + 15 + 5 = 32
Ag 15 + 20 + = 35
Int 8 + 20 + 5 = 33
Per 13 + 20 + 5 = 38
WP 8 + 20 + 5 = 33
Fel 10 + 25 + 5 = 40
Skills:
Talents:
Traits:
Equipment:
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Starting wealth: 1500
Sold Equipment: shotgun, club, brass knuckles, knife, mesh vest, 3 doses stimm, Injector
Total: 1645
Purchased Equipment: Cost
Armor:
-Hax-Orthlack MKII Magistratum Combat Carapace AP 5 All, built in respirator,
comm-bead, and photo-visor.: 1100
-Ballistic Cloth Surcoat: +1 AP to Body & Arms
Head: AP 5 / 9
Body: AP 10
Left Arm: AP 10
Right Arm: AP 6
Legs: AP 5 / 9
Weapons:
-Good Bolo Knife [Melee|2d5 R|Pen 2]: 150
-Shock Maul [Melee |1d10 I|Shocking]: 150
-Synford-Pattern LockShield [Melee|1d10 I|Defensive| +4 AP Body, Left arm, and Head or Legs]
-Mars Pattern Mark IV Command Laspistol [70m|s/2|1d10+3 E|Clip: 15|Full|Reliable, Accurate]: 150
Red-Dot Sight: 50
-Vox Legi-pattern Arbites Combat Shotgun[30m|s/2|1d10+9|Clip:14|2Full (1 Full for single shell|Reliable, Scatter]: 400
Ammo:
-2 charge packs (pistol)
-Shotgun Shells x60
-Blazer Shells x7 (Range 15|Changes damage type to Energy and gives shotgun the Flame and Primitive qualities)
Gear:
-Good Quality Uniform
-Arbitrator ID
-Chrono
-Flask of Amasec
-Manacles
Remaining:43
Advances:
Wounds: 15 (8 Hive + 3 roll + 4 Sound Constitution)
Insanity: 11
Corruption: 4
Fate points: 1
XP:4350
Remaining XP: 0
RT Seneschal Holt Orthesian, Master of Whispers
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Description:
Background:
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Holt Orthesian's childhood was fairly typical of one born on a shrine world to middle class parents, attending schola, and seemingly on the way towards a successful career in the Ecclesiarchy. He soaked up knowledge like a sponge, causing everyone to believe he was destined for the upper echelons of the priesthood. However, he had a dark secret that led to his downfall. He had an obsession that despite everything he could not stop feeding.
While the other students were diligently studying the Imperium's many saints, Holt would dig up any scrap of knowledge he could find in the schola's forbidden archives concerning archeotech, the occult, and xenos. His thirst for knowledge didn't end at what was allowed, and he was fortunate that the instructors only caught him sneaking into the archives and not with the materials he had been studying. Instead of being turned over to the Inquisition, he was simply expelled. Now in disgrace, Holt did the only thing he could and signed on with the first rogue trader headed off planet. He should have waited for a later ship.
After emerging from the warp, the ship was beset by Dark Eldar pirates and most of the crew was taken prisoner. Holt was one of these unfortunates. Despite his exceptional memory, Holt has no clue how long he spent in their torture chambers, yet can recall every incision, every injection, and everything he underwent. His faith in the Emperor kept him alive, reciting scripture from cover to cover during every session. Eventually his prayers were answered as when the pirates attempted to raid the Sin of Pride. During the ensuing battle, Holt was able to work his way free, and launch an escape pod. He views his rescue as the work of the Emperor, leading him to where he was supposed to be.
Crunch:
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Character Name: Holt Orthesian
Origin Path: Imperial World - Savant - Chosen - Dark Voyage - Knowledge (Knowledge is Life, Life is Knowledge)
Career Path: Seneschal
Rank: 2
Gender: Male Build: Slender Height: 1.75m Weight: 65kg
Skin Colour: Porcelain Hair Colour: White Eye Colour: Blue
Age: 30
Characteristics:
WS 7 + 25 + = 32
BS 9 + 25 + = 34
S 9 + 25 + = 34
T 8 + 25 - 3 = 30
Ag 9 + 25 + = 34
Int 13 + 25 +18 = 56
Per 10 + 25 + 5 = 40
WP 9 + 25 + 3 = 37
Fel 15 + 25 +10 = 50
Trained Skills:
Talents:
Traits:
Advances:
Equipment:
Wounds: 9 (6 Imperial World + 2 roll + 1 SC)
Fate points: 3
Insanity: 5
XP:7500
Remaining XP: 100
DW Dark Angel Devastator Naaman
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Description:
Backstory:
Crunch:
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Character Name: Naaman
Chapter: Dark Angels
Speciality: Deathwatch Devastator
Rank: 2
Renown: 22 Respected
Power Armour: MK5 "Heresy" Pattern 8/9
Power Armour History:Fury like lightning [+5 Agi and +1 Init], Last Survivor [+1 fate point that only lasts as long as the mission]
Demeanour: Stoic, Sons of the Lion
Past: Thunderhawk Gunner
Characteristics:
Skills:
Talents:
Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
Solo Mode:
Burst of Speed
Stoic Defence
Squad Mode:
Unrelenting Devastation
Advances:
Equipment:
Wounds: 21 ( 18 + 2 roll + 1 Sound Constitution)
Fate points: 3 [plus 1 temporary that lasts the length of the mission from armour]
XP:17800
Remaining XP:100
Heretek Gregor Verduyn, Former Magos Biologis
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Backstory:
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Transcript of recovered recording following raid on Magos Biologis Infirmary on <<<REDACTED>>>
Life without improvement is pointless, do you not agree? Honestly, if we did not change based upon our experiences we as individuals would never have developed past the stage of mewling babes! I ask you, why then should our species stagnate and remain the same rather than embrace the changes offered by mutation? <Short Silence> Yes, I do admit that humanity has done so to a limited extent, with their so called "sanctioned" psykers and abhumans, but the simple fact that they are viewed as requiring approval indicates that such changes are reviled rather than embraced. What authority but Time can honestly prove that one form is better than another? Only by allowing mutation to grow, to spread even!, can the species benefit as a whole as the genome alters itself to better suit the galaxy we live, fight, and die in. <Short Silence> Well of course not all mutations will be beneficial, but those ones will die out as they will not be as suited to the environment! <Slightly Longer Silence> That IS a good point, such alterations are likely to take a long time, hence why I believe humanity should find ways to absorb part of the xenos genome. They have already done the work for us, so why should we not take advantage of this through the wonders of technology? Just look at my patients, some of them are adjusting quite well! You must admit ork limbs are particularly easy to attach, a simple ring of staples around the attachment point and the limb does the rest. And the patient wakes up with a new arm or leg stronger than their old one and more resilient to injury! <Long Silence> Please, the fungal infections are a minor setback, and only a few of the patients requiring replacement arms had their new limbs strangle them, hardly a cause for concern. Furthermore, it is hardly my fault that these test subjects are so indoctrinated that they react with fear and revulsion upon waking up from surgery with a replacement that is vastly superior to the mechanical parts they were expecting. <Siren begins to sound> What? How did you let those closed minded bigots find out what we were doing you buffoon?! Null Pointer Exception, we shall have to depart and find some way to continue my work! <Short Silence> No, of course not! What is the point of having followers if not to use them to buy time for my escape? So long as I survive, the work can continue. Now quickly, hurry! <End of Recording>
Reports indicate that the facility was being used by the Magos to perform profane experiments on the guardsmen patients slated to receive cybernetic implants. A cult had formed around the Magos consisting of two other tech-priests and a number of lay assistants. The memories of the surviving Skitarri that carried out the raid have been wiped, and the guilty parties excepting the escaped heretek Magos have been terminated.
Crunch:
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Character Name: Gregor Verduyn
Alignment: Unaligned
Pride: Logic
Disgrace: Betrayal
Motivation: Innovation
Characteristics:
| Stat | Base | Roll | Mods | Total |
|---|
| WS | 25 | 9 | - | 34 | | BS | 25 | 9 | - | 34 | | S | 25 | 7 | - | 32 | | T | 25 | 14 | - | 39 | | Ag | 25 | 12 | - | 37 | | Int | 25 | 16 | +5+5+3+5 | 59 | | Per | 25 | 7 | -5 | 27 | | WP | 25 | 9 | - | 34 | | Fel | 25 | 11 | +5 | 41 |
Skills:
Linguistics (Low Gothic, Techna Lingua) (Int): 59
Logic (Int): 59
Common Lore (Adeptus Mechanicus, Tech, Jerico Reach, Koronus Expanse) (Int): 59
Tech Use (Int): 59
Dodge (Ag): 37
Security (Int): 59
Forbidden Lore (Xenos) (Int): 59
Scholastic Lore (Chymistry) (Int): 59
Trade (Armourer, Chymist) (Int): 59
Medicae +10 (Int): 69
Interrogation (Wil): 49
Deceive (Fel): 41
Traits:
Mechanicus Implants
The Quick and the Dead
Traitor to Mars
Binary Chatter
Talents:
Die Hard
Technical Knock
Weapon Training (Las, Primary, Shock, Plasma, Integrated Weapons)
Mechandendrite Training (Utility)
Total Recall
Armour-Monger
Lesser Minion of Chaos
Enemy (Adeptus Mechanicus)
Cold Hearted
Experience:100/2500
Equipment:
Corruption & Infamy:
Corruption Points: 13
Infamy Points: 28
Wounds:
Current: 12/12
Critical Damage: 0
Fatigue: 0/3
Minion:
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Characteristics:
Traits:
Skills:
Talents:
Equipment:
Wounds: 3
Edit: AFB right now, but from what I have marked down it looks like Tome's math is correct
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Characters:
Last edited by Caimheul : 02-14-2013 at 11:48 AM.
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