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Old 09-28-2012, 01:46 PM   Top  -  End  -  #79
gkathellar
Ogre in the Playground
 
 
Join Date: Nov 2010
Location: 
Beyond the Ninth Wave
Gender: Male
Default Re: What do you think a Fighter should be?

Quote:
Originally Posted by jaybird View Post
I'm looking, and I see a class which is still deeply inadequate, both in terms of having interesting abilities and in terms of being an effective presence, in a system that still thinks melee can't have nice things. But you know what? Let's not just leave this point up in the air, we can go somewhere with this. Evidence is required.

Here are two particular insulting examples, the Mobile Fighter and Tactician Archetypes (insulting in the sense that they should be valid sort of character, but because this is PF, they aren't).

Spoiler

Spoiler


These abilities are generally well-balanced against what the PF fighter already has, of course, and therein lies the problem. What the default fighter has is so generic that it has to be meaningless, and so whatever ACFs are supplied to it have to be insultingly bad by relation. The draw of this is that no, alternate class features are not enough to make a fighter class distinct, or interesting, because the fighter has to be distinct and interesting to start with.

And if the fighter has to be distinct and interesting to start with, than we get back to the basic problem — that "fighter" is an absurdly broad concept, one that is necessarily bad because it has no idea what it actually is (and neither does anyone writing it).
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Quote:
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Last edited by gkathellar : 09-28-2012 at 01:55 PM.
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