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Old 10-03-2012, 02:46 AM   Top  -  End  -  #13
Spate
Halfling in the Playground
 
Zombie
 
Join Date: Oct 2009
Default Re: GitP PrC Contest XXXV: The Last Harvest!

DEGENERATE CHEF



Boil 'em, chop 'em, put 'em in a stew.

DESCRIPTION

BECOMING A DEGENERATE CHEF
Degenerate Chefs come from many walks of life, but are rarely spellcasters. Bards are the only exception, as some add a grisly flair to the life of a Chef. As far as races, Lizardmen are particularly drawn to the class, as is any gastronomically minded member of any race.

ENTRY REQUIREMENTS
Alignment: Any nongood.
Skills: Craft (Alchemy) 8 ranks
Special: Must have a natural Bite attack, whether from racial benefits or from the feat Deformity (Teeth).
Special: Must have cooked and eaten a member of the same creature type as your own with an Intelligence Score of at least 3.

Class Skills
The Degenerate Chef's class skills (and the key ability for each skill) are.... Appraise (Int), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Nature) (Int), Profession (Wis), Survival (Wis)
Skills Points at Each Level: 2 + Int

Hit Dice: d12

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialRecipes Known
1st
+0
+2
+0
+2
Home Cooking +1, Iron Stomach, Degenerate Cooking
2
2nd
+1
+3
+0
+3
Hungry Maw, Scent
3
3rd
+2
+3
+1
+3
Home Cooking +2, Poison Use
4
4th
+3
+4
+1
+4
Battle Butcher, Eat it Raw
5
5th
+3
+4
+1
+4
Home Cooking +3, Feast of Depravity
5

Weapon Proficiencies: A Degenerate Chef is proficient with all cooking implements, treating them as clubs, daggers, throwing axes, or short swords rather than improvised weapons.

Home Cooking (Ex): The Degenerate Chef is a master of cooking, and as such gains a +1 bonus on all attack and damage rolls with cooking implements. He also gains a +1 profane bonus to all his Craft(Alchemy) check. Both these bonuses rise to +2 at level 3, and to +3 at level 5.

Degenerate Cooking (Su): The Degenerate Chef not only enjoys snacking on the flesh of his peers, but he is able to imbue his cooking with specific properties by following certain recipes. A Degenerate Chef knows a number of ancient and terrible Recipes as per the Table.

Recipes:
Spoiler


Iron Stomach (Ex): A Degenerate Chef is immune to all disease, supernatural and mundane. He also adds twice his class level on Fortitude saves to resist poisons.

Hungry Maw (Ex): The Degenerate Chef’s Bite natural attack’s damage dice improves one step.

Scent (Ex): The Degenerate Chef gains Scent, his nose honed to better improve his cooking.

Poison Use (Ex): Degenerate Chefs are trained in poison, and never risk poisoning themselves when applying it to a weapon.

Battle Butcher (Ex): The Degenerate Chef becomes quite adept at harvesting the goodies from his fallen foes. He may now gain usable Ingredients from a dead body as a standard action, instead of a full round. Or, if the Degenerate Chef deals the killing blow to the foe with cooking implements or his bite attack, he automatically harvests Ingredients.

Eat it Raw (Ex): The Degenerate Chef may consume any number of Ingredients as a move action, gaining twice that amount in Temporary Hit Points.

Feast of Depravity (Su): The Degenerate Chef learns to prepare a “beautiful” feast. Creating the feast requires a number of dead bodies and of the same size category of the participants of the feat. Preparing the feast requires an hour. Once finished, those who participate and are nongood gain the benefits as per the spell Heroes’ Feast with a caster level of 12. Any good aligned participants in the feast must succeed on a Will Save (DC 10+1/2 Degenerate Chef’s HD+Degenerate Chef’s Cha Modifier) or they immediately move their alignment one step towards evil. Any who do not participate in the feast but watch must succeed on a Fortitude save (DC 10+1/2 Degenerate Chef’s HD+Degenerate Chef’s Cha Modifier) or be nauseated for 10 minutes. If they succeed, they are merely sickened.

List of Recipes:
Spoiler


PLAYING A DEGENERATE CHEF
Combat: Degenerate Chefs are usually in melee, tearing it up with their bite or cooking implements. You also should be spreading out your Recipes where they can do the most help, don’t just hoard them all for yourself. Degenerate Chefs need to harvest their ingredients from dead bodies, don’t forget to harvest them after combat.
Advancement: After finishing Degenerate Chef, they might choose to go into Exemplar, becoming masters of Craft(Alchemy). Any other PrC related to Alchemy is a good choice as well.
Resources: There are no formal structures of Degenerate Chefs, but Chefs will sometimes take Sous-Chefs to help them in their grisly work.

DEGENERATE CHEF IN THE WORLD
This is delicious, but where is Fred? --Guest at the Palla Grande

Degenerate Chefs are not exactly accepted in normal society and are shunned by most “more civilized” folk.
Daily Life: Degenerate Chefs usually go around collecting exotic ingredients and hosting creepy, bacchanalian parties.
Notables:
Organizations: The Palla Grande is one of very few restaurants run by Degenerate Chefs in the city of Administratum, a LE city. If you don’t tip well, you well might become the next course.

NPC Reaction
Most NPCs will view Degenerate Chefs as running from incredibly creepy to downright terrifying. Only other Chefs or those of a more evil inclination will view him favorably.

DEGENERATE CHEF IN THE GAME
Degenerate Chefs give DMs an interesting option for a villain who supports his allies.
Adaptation: Degenerate Chefs are fairly easy to adapt into a campaign setting. They could be tied with necromancer organizations, or just exist in savage communities.
Encounters: PCs might be told to go investigate missing bodies, or find out what is really in those delicious pies. Degenerate Chefs can also be encountered in some communities of monstrous humanoids.

Last edited by Spate : 10-07-2012 at 10:56 PM.
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