Re: Wealthless Players
You may need to revert to a simpler system of boons and rewards. If the players help out some townsfolk or rescue the princess, the thankful person or persons give the players something in return or do them a favor. Since the value of products and services is not standardized, there may be some variation in the quality of the boon as each person has to decide for themselves what they consider to be a worthy gift and what they can afford to give away.
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"Nothing you can't spell will ever work." - Will Rogers
"What you must learn is that these rules are no different than the rules of a computer system. Some of them can be bent. Others can be broken." - Morpheus, The Matrix
Quote:
Originally Posted by Krellen
Remember, Evil isn't "selfish". It's Evil. "Look out for number one" is a Neutral attitude. Evil looks out for number one while crushing number two.
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