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Ogre in the Playground
Join Date: May 2008
Location: | Right behind you |
Gender: 
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Re: Revolution Gaia (Closed to New Interest)
This better?
Faction Name: Empire of Freya
Spoiler
Faction Leader: Empress Yvonne
Starting Spaceport: North America
Resources:
Credits: 8500
Population: 0 Factional Power: 14/12
Faction Backstory:
Spoiler
After the American government collapsed, the former United States and Canada were filled with various gangs and cults, all fighting against each other for food and territory. The Nordic Brotherhood was a neo-nazi group originating in the Pacific Northwest who saw the new anarchy as a perfect opportunity to kill the racially "impure" without having to worry about the government stopping them.
Spreading quickly, they overpowered all the weaker groups of survovors around them, allowing appropriately aryan people to peacefully joining them, capturing "inferior" whites to be the low end workers and slaves, while non-whites were hunted down like animals. The Nordic Brotherhood expanded rapidly, conquering a large swath of land, and becoming a true bastion of civilazation, with a small army and an infrastructure that, while weak, was somewhat stable.
Envisioning themselves as modern Vikings and even worshipping the old Norse gods, the Brotherhood pillaged and raided everyone around them, with nobody being able to resist their power. That was when the Marked began to attack.
The Nordic Brotherhood soon found that refugees from all over were running to them, rather than away. Cruel and xenophobic as they were, they were also the strongest base of human power around, and the only hope of surviving against the Marked was by joining the Brotherhood. At first, the Brotherhood tried to keep out the massive influx of refugees with violence, but when the Marked began to come in greater numbers, they realized that they would need every body available. Within a few years, there were almost nine thousand people under the Brotherhood.
Despite the growing and diverse population, the Brotherhood stayed to its nazi roots. Minorities were the lowest of the low in their society, given less food than others and having no laws to protect them, even from murder. Non-Aryan whites were only teated marginally better. A growing discontent spread through the Brotherhood's lower classes, and they rallied around a charismatic teenage girl named Yvonne, with jet black hair and bright green eyes who claimed to be able to talk to the gods.
With a movement of almost two thousand downtrodden supporters, Yvonne led an incredibly bloody coup against the Nordic Brotherhood's leadership with the help of sympathetic members of the fighting force, defeating them and publicly executing them. She claimed leadership and renamed the Nordic Brotherhood the Empire of Freya, after the goddess of fertility, symbolizing a new era of life and growth for her followers. All races were equal under her leadership, and women, who had been treated as second class at best and like sex slaves at worst, were elevated to the same level as males. Freya was an empire for all of humanity, not just a small part of it, she taught her followers.
As the Marked attacks grew worse, it became obvious to Yvonne that to stay where they were was to die, and thus ordered the long march to the North American spaceport. Many decided to stay, and their fate is unkown.
It was a long, arduous journey east. Anyone who could not fight or breed was left behind, and the pace wasn't slowed down for anyone. If you couldn't keep up, you were abandoned to your fate. The Marked attacked constantly, whittling down their people.
At long last, the Freyans reached the spaceport, having lost more than half their number on the journey, and began work on their Township, christened the Jormungand.
Faction Description:
Faction Goals:
Township Name: Jormungand
Spoiler
Modules:
Hull Space x10 - Allows 1 exterior module and 1 interior module each.
Interior Modules: (You’re free to rearrange your facilities as you wish)
(Module Spaces: 5/10)
Interior Space A - 50 HP, 0 Armor. 4/4 general facility spaces used.
Interior Space B - 50 HP, 0 Armor. 1/4 general facility spaces used.
Interior Space C - 50 HP, 0 Armor. 2/4 general facility spaces used.
Reactor Room A - 50 HP, 0 Armor. Houses 1 reactor facility.
Propulsion Room A - 50 HP, 0 Armor. Houses 1 propulsion facility. Is paired with the exterior module Propulsion Casing A.
Exterior Modules:
(Module Spaces: 4/10)
Basic Hull Plating x1 - 40 Armor. Whenever a shot hits the ship, it must penetrate this first.
Basic Sensors - 30 HP, 10 Armor. Includes a complete sensor array allowing the ship to detect large objects at a distance of roughly 200,000km, with the ability to detect objects of smaller size increasing as the objects move closer to the ship. Does not include any sort of scanning system. Uses 50 Energy.
Basic Communications - 30 HP, 10 Armor. Includes a basic communications array allowing the ship to send and receive communications from across the solar system. However, communications at a distance longer than 60,000,000km suffer from time lag, and will not go through until the next turn. Uses 50 Energy.
Rocket Propulsion System A - 1 HP, 30 Armor. Essentially a giant fuel tank, this rocket is part of a pair that is designed to launch the Township out of the planet’s gravitational well before being discarded. Uses traditional fossil fuels.
Rocket Propulsion System B - 1 HP, 30 Armor. Essentially a giant fuel tank, this rocket is part of a pair that is designed to launch the Township out of the planet’s gravitational well before being discarded. Uses traditional fossil fuels.
Propulsion Casing A - 30 HP, 10 Armor. Paired with interior module Propulsion Room A.
Starting Facilities:
Interior Space A:
Basic Living Quarters A - 20 HP. Houses up to 500 people. Uses 50 Energy.
Basic Living Quarters B - 20 HP. Houses up to 500 people. Uses 50 Energy.
Basic Hydroponics Farm - 20 HP. Grows food for 1000 people. Uses 50 Energy.
Basic Life Support - 40 HP. Provides air, water, and heat for up to 2000 people. Uses 200 Energy.
Interior Space B:
Basic Township Bridge - 50 HP, 20 Armor. Serves as a basic command and piloting structure for the ship. Provides 12 Factional Power. Uses 100 Energy.
Interior Space C:
Basic Cargo Bay - 20 HP, 10 Armor. Stores 250 units of goods.
Basic Gravity Generator: Generates low gravity (roughly 0.5x Earth) to prevent bodily deterioration. Uses 200 Energy.
Reactor Room A:
Basic Nuclear Reactor - 100 HP. Provides 1500 units of Energy. If this gets damaged, there is a 2% possibility of a catastrophic meltdown each time it is hit, completely destroying the ship it is in. If the reactor is completely destroyed, there is a 20% chance of a catastrophic meltdown.
Propulsion Room A:
Basic Nuclear Drive - 50 HP. Allows the ship to move 10m km a turn. Uses 400 Energy.
Starting Technology:
Spoiler
Basic Hydroponics: Allows access to Basic Hydroponic Farms. (see the starting template for stats)
Basic Construction: Allows access to Basic Cargo Bays and Basic Living Quarters. (see the starting template for stats)
Basic Life Support: Allows access to Basic Life Support facilities. (see the starting template for stats)
Basic Gravity Generator: Allows access to the Basic Gravity Generator. (see the starting template for stats)
Basic Shipbuilding: Allow access to Hull Space, Interior Space, Reactor Rooms, and Propulsion Rooms. (see the starting template for stats)
Basic Hull Plating: Allows access to Basic Hull Plating. Hull Plating serves as a very basic layer of material that keeps things from outside getting into the ship. It offers minimal armor protection, but all spacecraft require at least one layer of Hull Plating. Hull Plating technology is different from Armor tech. (see the starting template for stats)
Basic Command: Allows access to basic command facilities such as the Basic Bridge. (see the starting template for stats)
Basic Sensors: Allows access to Basic Sensors. (see the starting template for stats)
Basic Communications: Allows access to Basic Communications.
Basic Mining: Allows access to Basic Mining facilities. Additional research is required to create mining modules. A Basic Mining facility is built directly on the resource in question and mines 50 units of resources a turn. Mining technology may gather all four basic resources (Minerals, Organics, Volatiles, Radioactives).
Basic Commerce: Allows access to Basic Commerical Districts. A Basic Commerical District provides up to 500 credits per turn, 1 per population using the district. It can hold up to 500 population, and requires 50 energy.
Basic Factories: Allows access to basic factory facilities. Factories come in three flavors, general, specific, and production. A general factory reduces the Power needed for a Construction project by 10%. A specific factory reduces the Power needed by 25% as long as the factory falls under the same category as the Project. Production factories produce some sort of refined good or equipment, and are not covered by the tech of the item they are producing, rather than this tech. Non-production Factories require 500 population and use 100 Power.
Starting Technology:
Starting Units:
Factional Freebies:
Spoiler
An additional unit 7, 6, 5, 4, 3, 3, 2, 1, Cost 3, 250 Personnel, Loyalty Trust
250 energy rifles.
3500 credits
A friendly NPC faction: Ravens of Odin. They are a similarly Norse worshipping folk who believe that Ragnarok is upon the world. They sympathise with Freya and will help bring refugees to join, and some will be easy to convert to our side.
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New World: What's it about? Fencing Fighting. True Love. Strong Hate. Harsh Revenge. A Few Giants. Lot's of Bad Men. Lot's of Good Men., Two or Three Beautiful Women. Beasties Monstrous and Gentle. Some Swell Escapes and Captures. Death, Lies, Truth, Miracles and a Little Sex. In short, it's about Pokemon. here
Last edited by An Enemy Spy : 10-07-2012 at 10:49 AM.
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