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Old 10-07-2012, 06:58 AM   Top  -  End  -  #51
Giegue
Bugbear in the Playground
 
 
Join Date: Dec 2009
Default Re: Magic and Steel - D20 Modern / Future and Fantasy PbP

I am still around- sh, and and thought I'd share a bit about my character concept. His father is one of the wealthiest men alive; runs a megacorp that has a stranglehold on several industries, namely technology(Ships, Weapons, Mechs ect..) and biotech/genetic manipulation. The company is notable for being in addition to one of the most successful, one of the most corrupt and is pretty much the poster child for "evil megacorporation" if there ever was one(They've exploited all manner of people and even committed genocide in the past....if the DM wishes they could be used as an enemy or untrustworthy ally...)

My character is the only child of that company's CEO and is an arrogant, rude, selfish, snotty brat. He's smart and knows it, and loves to let other people know how superior he is to them as a result. My character's father is however, atypical of the usual rich parent. He's a ruthless, conservative, hard *** who makes his son work for everything in the hopes of making him a suitable successor for his business empire. As a result in addition to being a full-time student(he's a teenager) he works as a hacker for his father's company in return for enough money to live a reasonably wealthy lifestyle...

As for where the magic comes in, well, my character is also a geek/nerd who enjoys fantasy, anime, videogames, RPGs ect.. and as a result has a fascination with magic and the mystical planes. As a result he's taken it upon himself to learn magic and hopes to one day become a master mage. He already knows a few basic spells(Via the Magical Linage feat) and seeks to learn more.

Also, originally I was going to give him craft(chemical) and demolitions, but since we have somebody else with that would those be a bit redundant? My character won't have personal firearms proficiency to start, though he will have 3 cantrip spells he can use 1/day each as a sort of "in combat" action to make up for it. Demolitions and Craft(Chemical) where both to give him something to do in combat, but since we have somebody else with that would it be better to just take more knowladge skills since we're kinda short on those or would another character with bomb-making capacity not be too redundant?
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Last edited by Giegue : 10-07-2012 at 06:58 AM.
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