Re: The Party Powerhouse Problem
Eh, seems like a mildly prepared mage could do it? They're level 11, every mage they ever meet should be able to fly/teleport/warp out of existence and still cast spells at him. Or even completely immobilize/paralyse him for that matter. I might be wrong, but it sounds like you're sending waves of melee-focused encounters against a melee overgod...