Originally Posted by Knaight
While this is true, that doesn't really affect the underlying point, only the applicability of the example to these particular systems.
I think it does: good game design is to ensure that characters aren't
utterly reliant on their equipment; not to decry any and all DMs that use equipment loss as a plot device.
Think about it: in fiction, are there a lot of characters in fiction that require their Axe Of Coolness, Armor Of Toughitude, Boots Of Running Really Fast, Belt Of Whatever, and Helmet Of The Helmet Lords to function normally? Or are there more characters that rely on nothing but their wits and whatever lies nearby; or on one key artifact; or on a few gizmos that are one-shot items? If you separate James Bond from his trusty gun, or Lancelot from his blade, do you think he'll go sit in the corner and cry?