Orc in the Playground
The New World [Savage Worlds system, 4E setting]
The New World has been discovered!
Every race and nation is ablaze with the news of the sprawling new continent discovered at the edge of the map, and the race to claim its riches has begun. Ambitious lords, zealous high priests and enterprising merchants draw their plans fervently. The docks of the cities churn with activity as ships are outfitted for long journeys and word goes out at every village square and tavern throughout the kingdom. Riches, glory, and wondrous secrets are there for anyone brave, cunning, or strong enough to grasp them in the New World.
Into this turmoil a small party of adventurers are thrown. They will have to overcome unique challenges and threats unheard of in the known world. Their greatest enemy is not an evil adversary or corrupt king. It is the unknown. The unknown land that stretches endlessly past the horizon: the unknown inhabitants of the New World and most importantly the unknown decisions that will ensure the safety and prosperity of the fledgling colony.
The New World is a fantasy campaign setting that I'm going to be running in Savage Worlds. The New World is all about, well, being New. The players are meant to be the driving force in this campaign, and shape the world through their actions. The theme of this game is, basically, 'clean slate'.
The Old World from which the characters come we will be cribbing straight out of generic 4E D&D. All the gods, races, monsters, everything. If it exists there, it's part of the Old World.
We will be using Savage Worlds Deluxe and the Fantasy Companion. Basically pick what Race/Class you'd like to be out of D&D, and we'll convert it to Savage Worlds as necessary. This will actually be my first time running a SW game, and I don't mind taking on anyone else who's new and looking to learn as well. This could be quite the adventure.
Post interest within. Please include all the background information listed in item 14 of the big 16.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Savage Worlds Deluxe
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
The New World, borrowing from the generic D&D 4E setting.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
5. What is the characters' starting status (i.e. experience level)?
Standard Savage Worlds starting characters.
6. How much gold or other starting funds will the characters begin with?
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Savage Worlds core and Fantasy Companion are fair game. Anything else can be designed as necessary.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Standard fantasy or D&D races.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Standard Savage Worlds.
10. Does your game use alignment? What are your restrictions, if so?
Any alignment. Characters should be able to work as a group.
11. Do you allow multi-classing, or have any particular rules in regards to it?
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Rolls made via forum.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Races not in Savage Worlds will be created by the DM and players.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Yes. Please include:
One or two paragraph background.
What your characters goals are in the New World and why they came.
What styles of play you are interested in as a player. IE: Tactical combat, strategical combat, political maneuvering, commercial control, diplomatic missions, religious expeditions, exploration into the unknown, etc.
Do you know Savage Worlds rules, or are you willing to learn?
You all will be arriving on the same colony ship and be from the same kingdom, but other than that you're free to be whatever. You could be a treasure hunter, a banished criminal, an enterprising merchant, a priest sent to convert the New World, a noble sent to scout out lands for his house, pretty much anything will work. The only thing is that the ship's captain, who will be the primary agent of the crown, is already taken. So don't write yourself as the leader of the colony.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
50/50 roleplaying/combat, can change depending on player preference. The New World has a large variety of possible styles of play, and can be tailored to fit what PCs enjoy the most.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?Savage Worlds Deluxe and Fantasy Companion for rules. For fluff and setting, any D&D book is game save anything really setting specific or weird. Ask if necessary.
Last edited by Inedible : 10-07-2012 at 08:39 PM.