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Barbarian in the Playground
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Re: Revolution Gaia (Closed to New Interest)
Alrighty, spent the last four hours or so going over sheets. We're just about ready to get going, but here are my notes for each of you.
I won't be listing your vehicle/weapon stats here, just as a heads up.
Enemy Spy:
Blindslayer1:
Spoiler
Donald MacGruder is missing a 4 from his stats, and has one too many 2s.
Lieutenant Maria Venucci is missing a 3 from her stats, and has one two many 2s.
Engineering is a very broad category. Can you narrow it down a bit more for the Engineering Research Lab? If you're looking for a general lab, you can instead list it as Basic General Lab, but a specific lab needs to be a bit more focused.
Your backstory mentions that you received all of the advanced parts needed to build a Township before being cut off, but it doesn't mention from whom. I'll assume it's from some branch of the EU government unless you want to say otherwise.
Just as clarification, in your backstory it mentions that 'it has been years living on the base trying to get off the planet', but the factions have not been constructing their Townships for more than six to eight months or so, as the Marked have been around only for about that long. Your factions were not trying to flee until that point.
As a general question, your faction seems like it was already at the spaceport before the chaos began. Do they harbor any grudges against the other factions in Europe for making use of their spaceport basically without permission? And you mention in your opening paragraph of your background that they were trying to 'promote interstellar travel'. Are you thinking about pursuing this as a goal?
In your faction description, you mention that you've been fighting against the Marked for 'a few years', but again, they've only been around for six to eight months or so.
Zweanslord:
Rogue Dragon:
Spoiler
Improved the Basic Mining Arm to 50 units of material a month, rather than 25.
Basic Shamanism increases the minimum cost of all units to 2, but reduces the cost of all units by 1. This puts your current FP at 12/12. Your units are as follows: Kevin Brightstone (4), Catherine Brightstone (2), Richard Balkins (2), Michael Flint (2), Miyoko Sato (2). This resulted in a 3 point reduction to your FP.
Shamans require additional upkeep in each unit due to their status (they require various items to perform their duties, and as people in a position of power, are generally well paid and such), but improve efficiency in skilled units, reducing cost. They provide a small morale bonus, but if killed or somehow lost, the unit suffers a large morale penalty.
Maldiem:
ArcaneStomper:
Spoiler
Not sure if you intended for all of your units to have their stats in descending order or not, but wanted to point it out to you at the least.
Did you want to give a brief description on your unit leaders, or do you want me to do so? It's fairly important as it decides how they'll react to certain situations and events before you have an opportunity to command them.
I assume for Rocket Propulsion that you're looking some sort of booster? If so, Basic Rocket Propulsion will require Organics for fuel and the rockets will need to be refueled with each use. At the Basic level they'll provide enough power to escape the pull of the Moon, or to re-enter the Earth's atmosphere safely. With very large rockets you could launch from the surface of the Earth as well.
Advanced Command is tweaked to Improved Command, and will provide a 10% max FP bonus. Faction wide FP multipliers do not stack. Given your military bent in your background, you might consider taking Military Chain of Command instead, like Maldiem and An Enemy Spy.
Tweaked Advanced Factories to Improved Factories. This is a pretty broad category, though. I'll assume you're looking for improved production value. Improved Factories give a 12.5% reduction with general factories and a 30% reduction for specific factories. They require 750 population and use 200 Power.
Tweaked Expert Factories to Advanced Factories. Again, assuming you want improved production value, this is 15% for general factories and 35% for specific factories. They require 1000 population and use 400 Power.
Tweaked Efficient Nuclear Reactors (yes, I know that I used this term earlier, haha) to Improved Nuclear Reactors. They provide 2250 Energy.
Advanced Construction doesn't work. Living Quarters and Cargo Bays need to be researched separately. This messes up your freebies as well, since you can't upgrade both your living quarters and your cargo bay unless you want to use two techs on this.
In freebies, tweaked Expert Construction Factory to Advanced Construction Factory.
I will say that there is an alternate method to getting cargo into space as opposed to using cargo shuttles. The spaceport will have it if you're willing to spend a turn or two to research it.
Your freebies have an extra unit that you haven't listed yet, which leads me to believe that you're not completely done yet. Just let me know when you make your tweaks.
daelrog:
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