@Zweanslord: Alright, looks good. Basic Vehicle Lasers can use the same factory as the Basic Infantry Lasers, as stated under the first tech. And you forgot to list the amount of Energy the Basic Capacitors can store.
Military Chain of Command has this description: Government. A formalized and enforced system of authority allows for a greater number of people to work toward a common goal. Gives +15% to max FP.
As such, you have 14 max FP now.
Improved Cargo Bays can store 500 units of goods.
Improved Living Quarters provide living space for up to 1000 people, and require 100 energy. Just keep in mind that upgrading to these will go over your Hydroponics production.
The description for the Basic Shipyards tech is the following: Grants access to modules to produce up to a Size 2 Ship. A Shipyard requires a number of interior and exterior module spaces equal to the size of Ship it can produce, and requires 200 Energy per size point.
When I post up the updated combat rules once we get started, this'll make a bit more sense, but a Size 2 Ship has room for up to 6 spaces worth of weaponry, armor, systems, and what not. Unlike the Township, other ships you build are not modular, so they work a bit differently.
Your freebie builds the Shipyard, which automatically uses up 2 Interior Module spaces and 2 Exterior Module Spaces. You don't need to use two freebies to get the exterior as well, it's all one package.