Re: Extra Spell Chameleon
Originally Posted by Kelb_Panthera
You can't really use DMM as an argument here though. A chameleon can't qualify for it without a dip in a turning class, at which point you'd probably be better off just using that class to begin with. With persistence out of the equation you've got arcane=divine at best.
After all, a chameleon doesn't have any more difficulty aquiring new spells for his book than a wizard does. The extra spell trick seems entirely unnecessary, especially since you have to have casting ability outside of chameleon to use it. It'd be useful if the DM was stingy about giving access to new spells, but he'd probably just nerf the trick out of existence in that case anyway.
I disagree with you here. The Chameleon gets access to all divine spells in existence, and can apply persist to any of the personal ones. A dip into Cleric is one of the classic Chameleon builds, because you can grab undead domain for free extra turning. Aspect of the Earth Hunter+Bite of the WereBear gets you all of the important feats for melee and an ungodly strength score.
It also allows you to make one of the best grapple builds in the game. You stack spells like Balor Nimbus and Body Blades to do a lot of damage automatically whenever you are in a grapple.
The difference here is that you may want to learn spells while actually out doing things, rather than in ye olde magik shoppe. It is true that I can buy every spell in existence, but this is both cheaper and more mobile.
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