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Ettin in the Playground
Join Date: Apr 2009
Gender: 
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Re: Revolution Gaia (Status Thread)
Faction Name: The Remnants
Faction Leader: Captain Joshua Brown
Starting Spaceport: North America
Township Name: Sword of Damocles
Player: Arcanestomper
Faction Background:
Spoiler
As politics broke down around the world a disparate group of people took it upon themselves to restore order in North America. Or at least the portions of it that they were living in. Coming from all walks of life they were soldiers, cops, gangers, even average civilians. But they all had one thing in common, they hardened bitter survivalists whose first reaction to the rampaging wildlife had been to shoot first and ask questions never.
As could be expected from such a group they formed a military junta, which called itself the Steel Directorate. Being a somewhat nomadic group they roamed over much of what had been Mexico and the southern portions of the United States. Their great convoy of trailers contained reactors, hydroponics farms, even small workshops. Everything that was needed to support a small but functional nation. And for a while they more or less prospered. Oh by the standards of the Old World they were just scraping along, but compared to the Fall they were doing pretty well.
Then the Marked came. At first it wasn't too bad. The Steel Directorate was well armed and experienced. But then the Marked started growing weapons of their own. As organic and metal tanks traded fire, and the lightning storms conjured by the Marked swept over them the leaders of the Steel Directorate knew it was doomed. They knew that the only escape lay in getting off the world that had turned on them. They didn't know if the North American Spaceport was still intact, but it was their only chance.
As the convoy moved to the spaceport it was attacked on all sides by Marked. Every day saw more of its soldiers dead, and more supplies lost. And one morning they woke up to find themselves surrounded by a huge Marked army. But the Steel Directorate refused to surrender to defeat. In one massive breakout almost the entire military structure sacrificed itself to allow the few non soldiers and vital supplies to escape and continue to the space port. The rest of the journey was filled with more hardships, but nothing like the sacrifices of that bloody morning. And at last the Remnants of Steel made it to the Space Port and helped build the fortifications to hold the Marked of while they worked on their only possible escape.
Faction Description:
Faction Goals:
Units:
Bonus Techs:
Freebies:
Resources:
Credits: 5000
Population: 0
Factional Power: 12/14
Template
Starting Technology:
Spoiler
Nuclear Theory: Allows access to nuclear-based technologies.
Nuclear Reactors (Requires Nuclear Theory): Allows access to the Basic Nuclear Reactor.
Nuclear Propulsion (Requires Nuclear Theory): Allows access to the Basic Nuclear Drive.
Basic Hydroponics: Allows access to Basic Hydroponic Farms. (see the starting template for stats)
Basic Construction: Allows access to Basic Cargo Bays and Basic Living Quarters. (see the starting template for stats)
Basic Life Support: Allows access to Basic Life Support facilities. (see the starting template for stats)
Basic Gravity Generator: Allows access to the Basic Gravity Generator. (see the starting template for stats)
Basic Shipbuilding: Allow access to Hull Space, Interior Space, Reactor Rooms, and Propulsion Rooms. (see the starting template for stats)
Basic Hull Plating: Allows access to Basic Hull Plating. Hull Plating serves as a very basic layer of material that keeps things from outside getting into the ship. It offers minimal armor protection, but all spacecraft require at least one layer of Hull Plating. Hull Plating technology is different from Armor tech. (see the starting template for stats)
Basic Command: Allows access to basic command facilities such as the Basic Bridge. (see the starting template for stats)
Basic Sensors: Allows access to Basic Sensors. (see the starting template for stats)
Basic Communications: Allows access to Basic Communications.
Basic Mining: Allows access to Basic Mining facilities. Additional research is required to create mining modules. A Basic Mining facility is built directly on the resource in question and mines 50 units of resources a turn. Mining technology may gather all four basic resources (Minerals, Organics, Volatiles, Radioactives).
Basic Commerce: Allows access to Basic Commercial Districts. A Basic Commercial District provides up to 500 credits per turn, 1 per population using the district. It can hold up to 500 population, and requires 50 energy.
Basic Factories: Allows access to basic factory facilities. Factories come in three flavors, general, specific, and production. A general factory reduces the Power needed for a Construction project by 10%. A specific factory reduces the Power needed by 25% as long as the factory falls under the same category as the Project. Production factories produce some sort of refined good or equipment, and are not covered by the tech of the item they are producing, rather than this tech. Non-production Factories require 500 population and use 100 Power.
Township
Modules:
Hull Space x10 - Allows 1 exterior module and 1 interior module each.
Interior Modules: (Module Spaces: 3/10)
Exterior Modules: (Module Spaces: 2/10)
Spoiler
Basic Hull Plating x1 - 40 Armor. Whenever a shot hits the ship, it must penetrate this first.
Basic Sensors - 30 HP, 10 Armor. Includes a complete sensor array allowing the ship to detect large objects at a distance of roughly 200,000km, with the ability to detect objects of smaller size increasing as the objects move closer to the ship. Does not include any sort of scanning system. Uses 50 Energy.
Basic Communications - 30 HP, 10 Armor. Includes a basic communications array allowing the ship to send and receive communications from across the solar system. However, communications at a distance longer than 60,000,000km suffer from time lag, and will not go through until the next turn. Uses 50 Energy.
Rocket Propulsion System A - 1 HP, 30 Armor. Essentially a giant fuel tank, this rocket is part of a pair that is designed to launch the Township out of the planet’s gravitational well before being discarded. Uses traditional fossil fuels.
Rocket Propulsion System B - 1 HP, 30 Armor. Essentially a giant fuel tank, this rocket is part of a pair that is designed to launch the Township out of the planet’s gravitational well before being discarded. Uses traditional fossil fuels.
Propulsion Casing A - 30 HP, 10 Armor. Paired with interior module Propulsion Room A.
Exterior Hatch A - 2 Module hatch paired with Basic Shipyard A.
Starting Facilities:
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