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Barbarian in the Playground
Join Date: May 2006
Location: | Is that my hand or yours? |
Gender: 
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Re: Revolution Gaia (Status Thread)
Faction Name: The Awoken
Faction Leader: Starting Spaceport (North America, East Asia, Europe): Europe
Faction Backstory:
Spoiler
Over 20 years ago, a charismatic young man named Marcus Brightstone sought to unite the numerous 'new age' religions that were spreading throughout his country, and much of the rest of the world. He ended up combining many of them together into a very open and accepting nature oriented religion. The religion was not designed to control, but to educate people. He worked for many years teaching people how humanity was impacting the world, and trying to spread a message of co-existence with nature, as well as enlightened and planned progress, rather than simply advancement through greed and aggression.
To a certain degree, Marcus was successful. His religion spread much further and wider than many would have predicted, especially considering he claimed no divine right or special powers. Some followers of his religion were of course extremists, as every religion has some, that bombed oil-companies, and chemical plants known for polluting. For the most part however, his followers were peaceful and friendly people, who strived more to teach, through good example and simple logic, rather than to force or coerce others.
In the years before Gaia's attacks however, this started to change. Though he refused to share it's source, Marcus declared that he was certain that the world was preparing to rise up. It had been mistreated too long, and if mankind didn't change now, then this would be the end of us all. He started actively recruiting more followers, and encouraged numerous attacks against the worst offenders in regards to pollution, and deforestation.
Then Gaia rose up. Marcus Brightstone's plane simply stopped broadcasting, and everyone assumes it went down somewhere over the Rocky Mountains. It is assumed that, like so many others, he died in that first assault on mankind's leaders. His children however, were far more lucky.
After the death of his father, Kevin Brightstone sent out messages to everyone that had ever had dealings with the church of the Awoken. He pointed out that these attacks proved what his father had been saying, and collected what resources he could from every source that he could get his hands on. Finally he managed to secure one of the construction bays in the European space-port, and a partially completed Township. After that he simply sent out messages to everyone that still had a radio. The spirits of this world were obviously too angry to appease, the only chance for humanity was to flee to the stars until the spirits' anger had subsided. The Awoken would be leaving the world, along with as many willing refugees as their ship could carry.
Having collected as many like-minded individuals as he can, Marcus is now focusing all of his attention on upgrading the township to save as many people as possible from the Earth's rage.
Faction Goals:
Faction Doctrine:
Spoiler
The Awoken do not claim to be divine, or to be any different than the other animals of the world, or even different from the plants. All living things have a spirit that guides us. Mankind as a whole has lost it's way though, we have stopped listening to our inner spirit, we have stopped following our basic natures. When we stopped being the animals we were born to be, we disrupted the natural order. We have angered the spirits of the Earth, and we must now atone for generations of our kind's misdeeds. This redemption however is quite simple, as there are only two tenants we must follow.
1: Stay true to our most basic natures. Beyond morality or reason, our nature is who we were always meant to be.
2: Find a way to keep the ecosystem running around us.
When mankind developed technology, it became our obligation to be the care-taker of the ecosystem. It is still our obligation. We must find a way to stay true to our own natures, while keeping the rest of the ecosystem healthy, or else as a species we are sure to die.
Resources:
Township:
Spoiler
Township Name: Redemption
Modules:
Hull Space x10 - Allows 1 exterior module and 1 interior module each.
Interior Modules:
Exterior Modules:
Spoiler
(Module Spaces: 4/10)
Basic Hull Plating x1 - 40 Armor. Whenever a shot hits the ship, it must penetrate this first.
Basic Sensors - 30 HP, 10 Armor. Includes a complete sensor array allowing the ship to detect large objects at a distance of roughly 200,000km, with the ability to detect objects of smaller size increasing as the objects move closer to the ship. Does not include any sort of scanning system. Uses 50 Energy.
Basic Communications - 30 HP, 10 Armor. Includes a basic communications array allowing the ship to send and receive communications from across the solar system. However, communications at a distance longer than 60,000,000km suffer from time lag, and will not go through until the next turn. Uses 50 Energy.
Propulsion Casing A - 30 HP, 10 Armor. Paired with interior module Propulsion Room A.
Starting Facilities:
Completed Research/Technology:
Spoiler
Nuclear Theory: Allows access to nuclear-based technologies.
Nuclear Reactors (Requires Nuclear Theory): Allows access to the Basic Nuclear Reactor.
Nuclear Propulsion (Requires Nuclear Theory): Allows access to the Basic Nuclear Drive.
Basic Hydroponics: Allows access to Basic Hydroponic Farms. (see the starting template for stats)
Basic Construction: Allows access to Basic Cargo Bays and Basic Living Quarters. (see the starting template for stats)
Basic Life Support: Allows access to Basic Life Support facilities. (see the starting template for stats)
Basic Gravity Generator: Allows access to the Basic Gravity Generator. (see the starting template for stats)
Basic Shipbuilding: Allow access to Hull Space, Interior Space, Reactor Rooms, and Propulsion Rooms. (see the starting template for stats)
Basic Command: Allows access to basic command facilities such as the Basic Bridge. (see the starting template for stats)
Basic Sensors: Allows access to Basic Sensors. (see the starting template for stats)
Basic Communications: Allows access to Basic Communications.
Basic Mining: Allows access to Basic Mining facilities. Additional research is required to create mining modules. A Basic Mining facility is built directly on the resource in question and mines 50 units of resources a turn. Mining technology may gather all four basic resources (Minerals, Organics, Volatiles, Radioactives).
Basic Commerce: Allows access to Basic Commerical Districts. A Basic Commerical District provides up to 500 credits per turn, 1 per population using the district. It can hold up to 500 population, and requires 50 energy.
Basic Factories: Allows access to basic factory facilities. Factories come in three flavors, general, specific, and production. A general factory reduces the Power needed for a Construction project by 10%. A specific factory reduces the Power needed by 25% as long as the factory falls under the same category as the Project. Production factories produce some sort of refined good or equipment, and are not covered by the tech of the item they are producing, rather than this tech. Non-production Factories require 500 population and use 100 Power.
Starting Units:
Spoiler
Unit Leader: Kevin Brightstone
Loyalty: Leader
Experience: 0/10
Unit Type: Noncombatant
Personnel: 250/250
Unit Power: 250
Cost: 4
| Stat Name | Stat |
|---|
| Attack | 5 | | Resistance | 6 | | Piloting | 3 | | Systems | 4 | | Construction | 4 | | Negotiation | 8 | | Exploration | 6 | | Research | 5 |
Unit Leader: Catherine Brightstone
Loyalty: Love
Experience: 0/10
Unit Type: Noncombatant
Personnel: 250/250
Unit Power: 250
Cost 2
| Stat Name | Stat |
|---|
| Attack | 7 | | Resistance | 6 | | Piloting | 3 | | Systems | 3 | | Construction | 2 | | Negotiation | 4 | | Exploration | 5 | | Research | 1 |
Unit Leader: Richard Balkins
Loyalty: Normal
Experience: 0/10
Unit Type: Noncombatant
Personnel: 250/250
Unit Power: 250
Cost 2
| Stat Name | Stat |
|---|
| Attack | 1 | | Resistance | 5 | | Piloting | 7 | | Systems | 6 | | Construction | 2 | | Negotiation | 3 | | Exploration | 3 | | Research | 4 |
Unit Leader: Michael Flint
Loyalty: Normal
Experience: 0/10
Unit Type: Noncombatant
Personnel: 250/250
Unit Power: 250
Cost 2
| Stat Name | Stat |
|---|
| Attack | 1 | | Resistance | 3 | | Piloting | 2 | | Systems | 3 | | Construction | 5 | | Negotiation | 4 | | Exploration | 4 | | Research | 5 |
Unit Leader: Miyoko Sato
Loyalty: Trust
Experience 0/10
Unit Type: Noncombatant
Personnel: 250/250
Unit Power: 250
Cost: 2
| Stat Name | Stat | | Attack | 2 | | Resistance | 3 | | Piloting | 1 | | Systems | 5 | | Construction | 6 | | Negotiation | 4 | | Exploration | 3 | | Research | 7 |
Unit Leader Descriptions/Backstory:
Spoiler
Written from the perspective of Kevin Brightstone
Kevin Brightstone
Catherine Brightstone
Miyoko Sato
Michael Flint
Richard Balkins
Free Bonus Tech:
Spoiler
Complete Life Support (requires Basic Construction): Combines Basic Life Support and Basic Hydroponics facilities to create Complete Life Support facilities. Uses only one interior space, but produces enough food, water, air, and heat for 1500 people.
Complete Living Quarters (requires Basic Construction and Complete Life Support): Combines Basic Living Quarters with Complete Life Support. Complete Living Quarters use only one interior space, but provide living space for 1000 people and provides them with sufficient food, water, air, and heat.
Basic Biodomes (Requires Basic Living Quarters): These Complete living quarters do a better job of recycling human waste to feed the hydroponics, reducing the amount of energy needed to run them.
Advanced Biodomes (Requires Basic Bio-domes): These Complete Living Quarters use renewable, biological means to scrub the atmosphere and clean water supplies, severely reducing the amount of energy needed to run life-support.
True Biodomes (Requires Advanced Biodomes):
These Biodomes are true to their original intent, and are completely self sufficient ecosystems designed for housing people. They have biological systems for everything from cleaning the water and air, recycling human and plant waste, and even bioluminescent bacteria and plants for lighting interior rooms. The only downside of this system is that it is quite fragile, and easily ruined via Excess pollution, or actual physical harm.
Basic Mining Arm (Requires Basic Mining) - Allows access to vehicle or ship mounted mining modules
Factional Freebies:
Nothing to see here:
Spoiler
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__________________
Faster than a speeding wombat, more agile than a drunken Giraffe, able to leap off tall buildings in a single bound, it's PANTSMAN!!
Last edited by Rogue_Dragon : 10-17-2012 at 08:35 PM.
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