Re: Total War: Steampunk Skies (Recruitment closed)
Technology can be stolen by Sptworks just as wealth can be. If you know exactly what research you want to take that's fine, if not, it would be stealing a random technological advancement of the enemy.
As a rule of thumb, Spyworks is fairly flexible. As each + represents a crack team of you very best (or worst depending on how you look at it), they can be creative.
If you trade tech you will not automatically be able to use it. You will need to invest a certain amount of innovation so that you understand how to use it. You may spend that innovation the same turn you trade it. You may ask me how much is needed to activate the traded technology, it will usually only be + or ++ total, unless it's something really big.
I will try to update the rules, fix the typos, make things more clear. First priority is to get all the stats though.