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Old 10-14-2012, 02:03 AM   Top  -  End  -  #1
Anecronwashere
Ogre in the Playground
 
Zombie
 
Join Date: Dec 2011
Default Crossbreeder (3.5 PEACH)

NOTE: Uses the 3rd party book Encyclopedia Arcane: Crossbreeding

This has been sitting on my laptop for ages, I thought I'd post it (and a few other Homebrew I have that needs tweaking before being posted)
Please Evaluate And Critique Honestly.


Crossbreeder



IT'S ALIVE! -Doctor Frankenstein after a successful experiment

The Crossbreeder is an expert in the field of Magical Biology and the science of combining creatures. From Mind Flayers crossed with Angels, to a RatMan a Crossbreeder can make and analyze them all.

Adventures: A crossbreeder is always searching for exotic creatures to study and to collect tomes on Transmutation and other Crossbreeding studies.

Characteristics: Crossbreeders are rather weak on their own, but given access to a lab and a few creatures can be a great addition to the team. Provided the team don't mind capturing a Medusa rather than slaughtering it.

Alignment: The crossbreeder may be Any Alignment, but they tend towards Neutral.

Religion: Not many Crossbreeders are religious or all that pious, some believing that the Gods are merely powerful Outsiders. Sometimes not even that, because just about any Crossbreeder can make a Merfolk from a Human and a Fish. Why do we venerate the Gods for something any mortal could do.

Background: Many Crossbreeders are drawn to it for the power of a certain race or even thinking they should have been a specific race. Being essentially Transracial. Though those likely won't persue any further levels after their transformation. Others are simply interested in combining creatures, being the stereotypical mad wizard making an Owlbear just because.

Races: Any Race can be a Crossbreeder, though the more Pure-focused races (those believing in their own racial superiority) will be less represented

Other Classes: Same as a Wizard for the most part. Wizards look either down or up depending on personal preference on the dereliction of Spellcasting to focus on Crossbreeding

Role: Buffer though potentially any depending on Self-Crossbreeding

GAME RULE INFORMATION
Abilities: Intelligence is needed for their class abilities, so is Charisma. Con is welcome to bolster their low HD
Alignment: Any
Hit Die: D4

Prerequisites: 5th level Wizard spells, Transmutation Specialization
Know: Arcana (12 ranks), Craft: Any (8 ranks)
Special: Must have successfully Crossbred any 2 Creatures together

Class Skills
The Crossbreeder's class skills are:
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Knowledge (Int), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha)

Skill Points at First Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier

Crossbreeder
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpells per day
1st
+0
+0
+0
+2
Crossbreeding Practise, Favored Base, Breeding Program I 
2nd
+1
+0
+0
+3
Reduce, Reuse, Recycle: Same Type Combo +1 level of existing class
3rd
+1
+1
+1
+3
Breeding Program II 
4th
+2
+1
+1
+4
Reduce, Reuse, Recycle: Efficient Rituals+1 level of existing class
5th
+2
+1
+1
+4
Breeding Program III 
6th
+3
+2
+2
+5
2nd Favored Base, Reduce, Reuse, Recycle:+1 level of existing class
7th
+3
+2
+2
+5
Breeding Program IV 
8th
+4
+2
+2
+6
Reduce, Reuse. Recycle:+1 level of existing class
9th
+4
+3
+3
+6
Breeding Program V 
10th
+5
+3
+3
+7
Ultimate Crossbreeder, Reduce, Reuse, Recycle:+1 level of existing class

Weapon and Armor Proficiencies: All natural weapons and all Simple Weapons

Crossbreeding Practice: Levels in this class count as Wizard levels when calculating your Crossbreeding check

Favored Base: Choose 1 Creature type, gain +1 for every odd level in Crossbreeder you have when using a Creature with that type.
-At level 11 choose a second type to apply the bonus too.
Note: Using 2 creatures of the same type (Animal and Animal for instance) does not give the bonus twice, but if the 2 Bases are your two different Favored then apply it twice

Reduce, Reuse, Recycle: As the Crossbreeder grows in level he finds out little shortcuts, reroutes to conserve some of the massive expenditure he incurs.
Same Type Combo: At 2nd level 1/4 of the cost of a Crossbreed may be regathered for use in any other Crossbreeding Ritual that contains the same Types for both Bases. This can't be used in conjunction with any other Reduce, Reuse, Recycle feature
Efficient Rituals: At 4th level for every 2 over the DC 500GP (up to 1/2 the cost of the Ritual) is conserved and able to be reused in any ritual. This can't be used in conjunction with any other Reduce, Reuse, Recycle feature
Repeat Performance: At 6th level 1/2 the cost of a Crossbreed may be reused for the same Crossbreed, combining the same creatures with the same stats for the same Crossbreed. This can't be used in conjunction with any other Reduce, Reuse, Recycle feature
Very Efficient Rituals: At 8th level for every 2 over the DC 1,000GP (up to 3/4 the cost of the Ritual) is conserved and can be reused in any Ritual. This can't be used in conjunction with any other Reduce, Reuse, Recycle feature
Lucky Magic: At 10th level all the money used in a Ritual is not expended if the Crossbreeding check Crits (Natural twenty)

Breeding Program: Any Crossbreeder can tell you all about the risks of a ritual, from a miscarved glyph, to a shoddy cage letting a creature out. Many of a Crossbreeder's experiments have been halted because the creature being combined escapes or dies. The solution? Make more.
-At 1st level the Crossbreeder gets access to the Breeding Ritual, a special form of Ritual designed to quickly create a population of Cageborn for use in Crossbreeding.
-At 3rd level the Crossbreeder may start to attempt to breed certain traits into their Cageborn. The Crossbreeder may increase one of the Cageborn's Abilities by 2 by adding +4 to the Check and succeeding on a secondary Crossbreeding check DC20 + Increased Ability Mod. If they fail the secondary check reduce the selected Ability score by 1 from the Base stats. Creatures with deviations less than or equal to 4 in total (counting every + and - as +1) count as the same species for Breeding Rituals. They must have the same Type however.
-At 5th level the Crossbreeder may attempt to introduce a single quality per generation from a different species. By carving a 3rd circle that intersects the two original and the center piece a 3rd 'parent' may be used. Doing so adds +4 to the check and and extra 1,000GP to the cost. Having an extra quality counts as having 2 deviations.
-At 7th level the Crossbreeder gets better at blurring the lines between Species. Creatures can have 4 Deviation +1 Deviation per 2 Crossbreeder level and still be counted as the same Species. They must still have the same type though.
-At 9th level may create 2 Cageborn with a single Breeding Ritual. They are completely identical, having the same statistics, the same results from any mishaps or any increases/subtractions to ability scores etc.

Ultimate Crossbreeder: On attaining this level the Crossbreeder has studied the down even to the base of a creature, understanding them inside and out. He can even pull a long-forgotten 1/2 finished organ or ability from the body of the beast. Due to this when Crossbreeding the Crossbreeder may add +20 to the DC to add either an extra quality or +5 to an Ability score (these may be shifted from their stat if you don't want to add +5 to all of them but add +1 to the DC like any other Shifting)

Breeding Ritual:
Spoiler


New Feats:
Spoiler



So what does everyone think?

Changelog:
-Added some Feats
-Changed Breeding Program IV so it's 4 +1/2 level as opposed to 1/2 level (which isn't a bonus to the normal)
__________________
<-- Give the zombie a hug. You know you want too. It's so lonely.

I have quit Giantitp. I may be back but not anytime soon
Sorry everyone

Last edited by Anecronwashere : 10-22-2012 at 12:31 PM.
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