Backgrounds:
Arsenal *** (Provides a set of Jade Hearthstone bracers and three dots worth of hearthstones, all issued from the private stocks of Gens Kharal)
Artifact ** (Sword and armour)
Breeding ***
Connections *** (Seventh Legion)
Connections ** (Gens Kharal)
Reputation ** (Zhou is known in Lookshy and several nearby militaries as a fine solider, if a bit impulsive, and for always being fair and honorable.)
Resources ***
Artifacts and Equipment:
Artifact: Red Jade Reaper Daiklaive
Aurora
Location: Sheathed at Zhou's waist usually
Stats: Speed 4, Accuracy +4, Damage +7L/2, Defensive +1, Rate 3, Tags: O
Description:
Aurora is Zhou's heirloom Daiklaive, presented to him by his father when he graduated into the Seventh Legion. It is a long, elegant blade formed of red jade, and those who look closely can see flames continuously burning beneath its polished surface.
Artifact: Jade Reinforced Breastplate
Location: Usually worn
Stats: Soak +10L/+9B, Hardness 8L/8B, Mobility -1, Fatigue 0
Artifact: Jade Hearthstone bracers
Location: Usually worn, and issued by Gens Kharal.
Effects: Provide a +3 bonus on dodge attempts, and reduce the speed of hand-to-hand and ranged attacks by -1.
Stone: Jewel of the Flying Heart (In Daiklaive setting, rating 1)) [Oadenol's Codex]
Effects: Increases Dodge DV by one, and adds a dice to attacks with edged weapons.
Stone: The Monkey Stone (In bracers, rating 2) [Main rule book]
Effects: Reduces difficulty of athletics rolls by 1, doubles climbing speed and jumping distance.
Charms
Spoiler
Ability
First Melee Excellency
Terrestrial Melee Reinforcement
Second Dodge Excellency
First Athletics Excellency
Second Presence excellency
Linguistics:
Wind-Carried Words (2m to whisper a message of 25 words or less to any known recipient within 400 yards. Every additional mote increases the range by a factor of 10.)
Lore:
Elemental Bolt attack (Fires a bolt of flames at a target up to 80 yards away. Base damage is 2L for every mote spent, up to a maximum of 3 motes, with a 1m surcharge and an additional 4L due to fire aspect. It is targeted with a total accuracy of 14.)
Melee:
Dragon-Graced weapon (May pay 1m to supplement my weapon with a +4L damage modifier)
Ghost-Fire blade (May pay 2m to make my attacks applicable against dematerialized ghosts for an action, or 4m to also make the attacks Holy and thus deal Aggravated damage to creatures of darkness.)
Portentous Comet Deflecting method (May pay 8m and 1wp in order to roll dexterity+Melee. If I score a success, I make a perfect parry against anything except attacks enhanced by charms, or sorcery attacks.)
Resistance:
Strength of Stone Technique (For 2m per individual, up to myself and four others, I may grant a bonus dot of strength and stamina for the scene. 1m surcharge)
Impervious skin of stone meditation (May increase my Lethal and bashing soaks by 2 levels for every mote spent, up to a maximum of 4 levels. Compatible with armour, 1m surcharge)
Fire Protection Form (For 4m, I may reflexively increase my lethal and bashing soak against a single attack by 10. If the attack uses fire or extremes of heat, I also reduce the post-soak levels of damage by one, to a minimum of one.
Athletics
Effortlessly Rising flame (May pay 1m to instantly rise from a prone position)
Falling Star technique (If the enemy is out of cover and vulnerable to a flank, I may pay up to 4m to supplement a hand-to-hand attack. Each mote increases the pre-soak damage of the attack by 2 dice.)
Presence
Glowing Coal Radiance (When I am attacked, either physically or socially, I may spend 2m to surround myself with a red radiance. Any attackers in that action take a -5 fear-based internal penalty to their test, unless their Dodge MDV is higher than 11)
Aura of Invincibility (May spend 3m as a simple action to increase my bashing and lethal soaks by 1 and gain three more -0 health levels. These last for a scene, and at scenes end, I heal up to three levels of bashing or lethal and then the bonus health levels vanish, transferring any further damage levels back onto normal health)
Combat Stats:
Spoiler
Join Combat: 5
Attacks:
Dodge DV: 10
Permanent Charms (Effects)
Ox-Body Technique x4 (Adds an additional -1 and -2 health level for every purchase)
Soak:
Bashing: 13
Lethal: 12
Aggravated: 10
Hardness:
Bashing: 8
Lethal: 8
Aggravated: 8
Health:
-0 [ ]
-1 [ ] [ ] [ ] [ ] [ ] [ ]
-2 [ ] [ ] [ ] [ ] [ ] [ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: 8
Charisma Parry MDV:
>Presence: 5
> Performance: 3
Manipulation Parry MDV:
>Presence: 4
>Performance: 2
Virtues:
Compassion ****
Conviction **
Temperance **
Valor *****
Crazy Aspect Mode: In Limit Break, Zhou becomes an engine of destruction, his hatred overwhelming all reason or thought of negotiation.
Intimacies:
Lookshy (Patriotic pride)
Other Terrestrials (Comradeship)
Gens Kharal (Familial loyalty)
The Seventh Legion (Loyalty)
Celestial Exalted (Cautious respect)
Fair Folk (Hatred)
The Realm (Contempt)
Necromancers (Hatred)
Untimely Orchid (Friendship)
Symphony of Chimes (Wary Respect)
Leaves room for four more
Languages:
High Realm (Native)
River-Tongue
Forest-Tongue
Old Realm
Willpower: ***** *****
Essence:
Permanent: ****
Personal: 17/17
Peripheral: 27/40 (13 spent attuning artifacts)
Bonus Points and XP: