Originally Posted by Yitzi
Perhaps the best way is to make a lot of the options modular; that way, there's less to keep track of but still a whole lot of options (more options generally makes for a richer game, as long as you don't have some classes with far more options and comparable power to others.)
Mmm, yeah. It'd be pretty easy to make skill tricks modular. Feats... I dunno. It'll probably be OK, for the most part, as long as players aren't idiots about not recording what their abilities do.
Pre-made example characters aren't a bad idea, all told. We might also write up some suggested feat/skill trick/spell tracks, like the PHB2 had in the back. You know, something to help both new players and busy DMs.
-- The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
Giants and Graveyards
: My collected 3.5 revisions-- houserules, class fixes, ban lists and more.
The Fixed-List Caster Project
: my attempt to create classes in the vein of the Dread Necromancer for all relevant aspects of magic. (Now a part of the larger Giants and Graveyards collection)