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Barbarian in the Playground
Join Date: Sep 2008
Location: | Central NY, USA |
Gender: 
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Re: Old Ways OoC
Mycah Deshiel
Neutral Male Human (Traladaran) Thief
Description:
Level: 5
Experience: 11,928 [Next Level: 20,000 (+5% Bonus)]
Speech Color: Orange
Hit Points: 7
Armor Class: 6 (Leather + Dex)
Base Thac0: 17 (16 Missile)
Wrestling Rating: 9
Movement: 90'/30'/90'
Encumbrance: 820 cn
Stats:
Strength: 9
Intelligence: 10
Wisdom: 8 (-1)
Dexterity: 13 (+1)
Constitution: 8 (-1)
Charisma: 10
Saving Throws:
Death Ray/Poison: 11, Magic Wands: 12, Paralysis/Turn to Stone: 11, Breath Attack: 14, Rod/Staff/Spell: 13
Languages:
Common, Neutral
Skills:
Acrobatics: 13, Hunting: 10, Nature Lore (Forest): 10, Snares: 10, Quick Draw: 13
Class Abilities:
Open Locks: 35%, Find Traps: 30%, Remove Traps: 30%, Climb Walls: 91%, Move Silently: 40%, Hide in Shadows: 28%, Pick Pockets: 40%, Hear Noise: 50%
Read any normal writing or language: 80%
Backstab: +4 To Hit, x2 Damage
Weapons:
Dagger (Basic): Thac0: 17 (16 thrown), Damage: 1d4, Range: 10/20/30
Short Bow (Basic): Thac0: 16, Damage: 1d6, Range: 50/100/150
Sword, Normal (Basic): Thac0: 17, damage: 1d8
Staff (Unskilled): Thac0: 17, Damage: 1d6 halved
Possessions:
Background:
Other Notes:
Spoiler
Accommodations in Threshold: Room at the Nut, after Nathros suggested it.
Mycah's "Getaway" Home in the Woods:
Spoiler
Mrs. Bost takes Mycah on a morning ride up the coast road north of town. When they reach Lake Windrush, she points out the Baron's home, Tarnskeep off to the west, but turns east across the dam-top bridge and pays a toll to the keeper, a representative of the fishing village. Mycah's keen eye spots the exchange, and either the tool is exorbitant or she has paid for some extra service.
She continues across the bridge but then eschews the only apparent rode, into the fishing village ahead, and cuts south/southeast into the woods. Mycah's experience in the woods in general serves him well in keeping track of their position. No trail exists to be followed and the woods are quite dense. It might cross the scout's mind to wonder why Lord Bost has never harvested these trees. They arrive at a spot near the island's middle. "There," Mrs. Bor says, and points to a spot ahead. Mycah doesn't see it at first, but then he spies it. A well-hidden house.
Up close, Mycah can see that it's a very sturdy house, larger than many of the homes in town, but cleverly situated to be obscured from all directions. (On this map, start at the southernmost hex with a tree, up two more hexes, then northwest on hex. It's at the top line of that hex.)
She tells you it was the home of an old friend, "Dmitri built this house himself, but settling down in Threshold was not for him. Probably settling down anywhere, actually. It is yours now. I'll leave you with the key and let you explore."
Mycah will likely not see everything on this first visit, but some features are apparent. The entire house is fortress solid and the front door has a built in lock of exceptional quality. There is a large sitting room with a fireplace and several smaller rooms, one furnished as bedroom and another as sort of workshop with carving tools, fletching tools, woodworking tools, and so forth. The windows in the house can be shuttered from inside and outside. A trap door leads to the attic, which features arrow slits (and murderholes, though Mycah may not recognize them as such) into the house below. Another is a trap door under the bed leads to a lower level, which features a two-cell prison and a slew of locks, chains, manacles, thieves tools, rock chisels, and so forth. A small locked door leads to a small tunnel, which Mycah will eventually learn leads out to the edge of the forest near the beach on the southeast side of the island. A small boat is tied to the landward side of a large oak near the tunnels exit, apparently Dmitri's. Finally, the house backs up to a large oak tree, and a truly devoted effort by Mycah will reveal a false panel inside the house, along the back wall, that allows passage inside the oak tree. It has apparently been partially hollowed out without killing the tree, a trick of elves perhaps, and a ladder carved (or magicked?) into the tree allows one to climb the inside of the tree most of it's height. There are a couple hidden rooms at various heights, almost like the levels of a tower, and arrow slights and spy holes throughout.
LAST EDIT: 5-15-13
Last edited by Koren n'Rhys : 05-15-2013 at 10:26 AM.
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